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Tisteca Life is 1337.
Joined: 29 Dec 2006 Posts: 20 Location: <insert witty location here>
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Posted: Thu Jul 24, 2008 5:51 pm Post subject: Your use of the Ctr stat |
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I'm sure we all have some kind of use for Ctr, so what's your's?
I use it for what are called "Hyper attacks", or attacks that are dependent upon the Ctr stat (renamed Hyper). Hyper attacks have less MP cost than normal skills, but after use, they drain a bit of Hyper from the attacker, meaning that these skills get weaker the more they are used, and when Hyper is at 0, the skills are rendered inert. In order to regain Hyper, the player must use the H. Charge skill, which also restores a bit of MP. There are items in the game that increase Hyper outside of battle (and therefore increase the amount they start out with in each battle). Here's a list of attacks I've come up with so far:
- Skills that use Hyper
- H. Strike - Enhanced physical attack (melee fighters only)
- H. Shot - Non-elemental magic attack (ranged fighters only)
- H. Bomb - Spread non-elemental attack
- H. Flame/Chill/Shock/Water/Quake/Whirl/Flash/Shade - Optional spread elemental attack (element depends on character)
- H. Toxin - Poisons an enemy
- H. Armor - Increases party's physical and magical defense
- H. Heal - Restores party's HP
- H. Blast - Extremely powerful focused magic attack; expends all Hyper
- H. Wave - Extremely powerful spread magic attack; expends all Hyper
- Skills that restore Hyper
- H. Charge - Restore Hyper and a few MP
- H. Drain - Attempt to drain Hyper from enemy; costs MP
- H. Pass - Give Hyper to an ally; costs nothing
_________________ Placeholder until I can think of something. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Jul 24, 2008 6:02 pm Post subject: |
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I almost used it as an attack modifier at one point, but I decided against it for some reason (I guess I was just lazy).
Normal attack damage formla I'm using (note that Attack Power is gotten from the use of chains, it is not an in-editor field or option): Attack + Attack Power - (.5)Defense
What I could have done: Attack + (Ctr * CtrMod) - (.5 Defense)
So a Fire spell that may be Mag + 5 would become Mag + Ctr, Fire 2 would be Mag + (Ctr * 2), etc... _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Jul 24, 2008 6:11 pm Post subject: |
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I'm using it for Vitality.
In the Level-up system that I'm working on, stats are distributed nearly entirely from the equipment that a hero has on.
Vitality is used to determine the Health and Mana that a hero gains per level.
I'm probably going to use a scaling-system so that every ten vitality will give you an additional +2 Health and +1 Mana, maxing out to +20 Health, +10 Mana per level-up.
Of course, equipment is still going to give additional Health and Mana raises. |
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Kenji Murasame Shizuma

Joined: 06 Nov 2003 Posts: 103 Location: ON TO
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Posted: Thu Jul 24, 2008 7:07 pm Post subject: |
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I used it for a ITEM stat, so you could use it as the base for items and double their effectiveness with some characters.
There's a million uses for this thing. I hope it never becomes a real stat (and if it does, we need a new redundant stat)!. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Jul 24, 2008 7:09 pm Post subject: |
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I just wish Ctr wasn't limited to 1-100, this way you could make like any other stat if you needed it to. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Tisteca Life is 1337.
Joined: 29 Dec 2006 Posts: 20 Location: <insert witty location here>
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Posted: Thu Jul 24, 2008 9:17 pm Post subject: |
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Newbie_Power wrote: | I just wish Ctr wasn't limited to 1-100, this way you could make like any other stat if you needed it to. |
Yeah, I agree. The max amount of damage you can do with an attack completely based on Ctr is only 1100 (100 Ctr, with 1000 (max) in Extra Damage%, assuming it only hits once, is not randomized, is Pure Damage, and has no elemental attributes). _________________ Placeholder until I can think of something. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Fri Jul 25, 2008 12:47 am Post subject: |
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In Endless Evil 2 I used it as the magic attack power stat just because I needed the other stats for something else and it wasn't too bad that magic power was limited to 100 because the damage modifiers in the skills could determine most of the magic damage that way. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Tisteca Life is 1337.
Joined: 29 Dec 2006 Posts: 20 Location: <insert witty location here>
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Posted: Sun Jul 27, 2008 12:30 pm Post subject: |
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Whoa, huge discovery alert. I dunno if this is in just the nightly builds or not, but Ctr no longer caps at 100; it now caps at 999.
 _________________ Placeholder until I can think of something. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Jul 27, 2008 1:01 pm Post subject: |
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It's still 100. You can get up to 999 through equipment, probably. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Tisteca Life is 1337.
Joined: 29 Dec 2006 Posts: 20 Location: <insert witty location here>
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Posted: Sun Jul 27, 2008 7:50 pm Post subject: |
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Newbie_Power wrote: | It's still 100. You can get up to 999 through equipment, probably. |
Yeah. You can only set a hero's natural Ctr to 100 at Level 99 (through hero stats editor), but through, equipment, items, and spells, you can make it higher. _________________ Placeholder until I can think of something. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Jul 28, 2008 1:44 am Post subject: |
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Hmm, good idea. I just raised the hero editor limit to 999. _________________ "It is so great it is insanely great." |
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Camdog
Joined: 08 Aug 2003 Posts: 606
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Posted: Mon Jul 28, 2008 7:08 am Post subject: |
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I used it in The Ritual to show "Skill Points" that were gained on level up. The player could then use those skill points to increase other stats at their discretion. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jul 28, 2008 9:15 am Post subject: |
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Quote: | Hmm, good idea. I just raised the hero editor limit to 999. | Thank you! _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Mon Jul 28, 2008 11:31 am Post subject: |
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I haven't implemented it yet, but I'm planning to use it for an encumbrance stat. Every character will be able to carry a max amount of weight and every item will have it's own weight. If they exceed the max weight, they can't walk. The basic idea here is that anyone should be able to wear any piece of armor, so I don't have to restrict it so that this guy can only wear cloth or this guy can only wear mail. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Jul 28, 2008 2:15 pm Post subject: |
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The Mad Cacti wrote: | Hmm, good idea. I just raised the hero editor limit to 999. |
Has this updated version been uploaded anywhere?
The latest nightly don't seem to have changed it. |
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