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Things learned from your newbie game
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Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Mon Jul 28, 2008 6:55 pm    Post subject: Reply with quote

Quote:
I know everyone always says this but it's complete crap. Most first time games are bad because the author doesn't continue working on them/refining them or releases them too early. The fact that it's someone's first game doesn't make it inherently bad.


Okay, okay. That was harsh. Allow me to rephrase that. You're newbie game WILL suck if you have less experience in game designing (or none at all) and arrogant enough to think that the first one's gonna be a hit.


Quote:
See... that's why I didn't get it. I'm just not hip.


Didn't get it at first, either.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
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PostPosted: Mon Jul 28, 2008 10:27 pm    Post subject: Reply with quote

I got it because I already know the way Newbie Power writes (he already used "this" before I think in the Xerion thread where it was more obvious what he meant).


@Newbie_Power
The copy game thingy was a response to the cliche discussion (cliche automatically means that you copy something existing).

Quote:
What you said here is obvious to most people. What everyone else is talking about are more specific mistakes that they learned from, not that "they simply got better", which is always easy to tell.

It was a reply to Surlaw who claimed that the first game can be good. If you think my argumentation is obvious then that just means you strongly agree with me and no further argumentation is needed.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Jul 29, 2008 6:13 am    Post subject: Reply with quote

Quote:
It sounds a bit harsh but... if you can only make games by copying other games you shouldn't be making games to begin with. Just go write a book or make beautiful pictures or whatever you are really good in.

Cliches are overused plot elements, that doesn't necessarily mean that they are copying other works, it just means they suck.

I agree that copying from other games is incredibly wrong, but is also a very different matter than cliches, which can affect original stories if done poorly.

Quote:
It was a reply to Surlaw who claimed that the first game can be good.
Because it can? It's not impossible.

Quote:
If you think my argumentation is obvious then that just means you strongly agree with me and no further argumentation is needed.
I get very annoyed when people go out and explain the obvious like we're morons.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
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PostPosted: Tue Jul 29, 2008 7:26 am    Post subject: Reply with quote

But if there's a cliche there should be at least one game that is like that, otherwise it doesn't make sense for such a cliche to exist. So if you use a cliche you are automatically copying all games that are the reason for this cliche.


Quote:
I get very annoyed when people go out and explain the obvious like we're morons.

Um... I don't think you get it. Someone said something, I proved him wrong by using a simple explanation. You say it's too obvious and only morons need that explanation. So you indirectly say the person I proved wrong is a moron. >_>

On the other hand you say that person is correct which is even more confusing!


Also "If you don't want to be treaten like morons, then don't behave like morons."
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Meatballsub
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Joined: 16 Jun 2003
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PostPosted: Tue Jul 29, 2008 7:35 am    Post subject: Reply with quote

Rya.Reisender wrote:
But if there's a cliche there should be at least one game that is like that, otherwise it doesn't make sense for such a cliche to exist. So if you use a cliche you are automatically copying all games that are the reason for this cliche.


Do you argue just for the sake of arguing? By saying this, you are might as well say that everyone is copying something, or being "cliche". Unless you make a game about a toaster that finds his left foot in his mother-in-law's basement, then you are doing something that has been done before.

My question is why argue this until you are blue in the face when everyone is somewhat guilty of this with their games?

You are way too critical for your own good, dude.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
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PostPosted: Tue Jul 29, 2008 7:52 am    Post subject: Reply with quote

Are cliches really that terrible?
I mean, there's definitely a reason why people keep using them: They Work

You can use cliches and still be original, just add your own twist to them.

Now, generic properties in games.
Ugh. These are bad.
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Rya.Reisender
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PostPosted: Tue Jul 29, 2008 8:15 am    Post subject: Reply with quote

Well, only fully unique games will always be on another level. Compared to unique games other games are worthless crap no matter how much effort has been put into them. MMORPGs and JRPGs are really hated by game journalists mainly because they are all the same. Yes there are exceptions and yes those exceptions are the games that are discussed by them and then get as famous as Cave Story or Touhou or Passage / Gravitation or even Immortal Defense or Orchard's games except Motherland.

It basically is like this:
10 - Unique games
9 -
8 -
7 -
6 -
5 -
4 -
3 - Really epic games of a known genre
2 - Enjoyable games of a known genre
1 - The other useless copy crap

(between 3 and 10 is basically known genres with certain unique additions)
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The Wobbler




Joined: 06 Feb 2003
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PostPosted: Tue Jul 29, 2008 8:27 am    Post subject: Reply with quote

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8bit
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Joined: 01 Jul 2008
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PostPosted: Tue Jul 29, 2008 8:43 am    Post subject: Reply with quote

Meatballsub wrote:
Unless you make a game about a toaster that finds his left foot in his mother-in-law's basement, then you are doing something that has been done before.


Now that sounds like a GAME! Big grin
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Rya.Reisender
Snippy




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PostPosted: Tue Jul 29, 2008 8:47 am    Post subject: Reply with quote

Although this is somewhat true I don't like the wording.


I argue because I enjoy argueing and because I think that not every single small detail has been considered yet. Not just for the 'sake of argueing'.

Well sometimes I also argue because I know I am right and want to explain it to others and I wouldn't keep argueing eternally, I only continue until every single person that posted in that thread agrees with me, then I'd stop. :-)



Quote:
Now that sounds like a GAME! Big grin

Yes that's my point. Such a game would be awesome.
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8bit
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Joined: 01 Jul 2008
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PostPosted: Tue Jul 29, 2008 8:51 am    Post subject: Reply with quote

Rya.Reisender wrote:
I argue because I enjoy argueing and because I think that not every single small detail has been considered yet. Not just for the 'sake of argueing'.


So... now you are argueing about the way in which you argue? You know, I think Surlaw may have a point...
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Rya.Reisender
Snippy




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PostPosted: Tue Jul 29, 2008 8:57 am    Post subject: Reply with quote

Dunno about you but these new game design threads are really enjoyable for me. :-)
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8bit
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PostPosted: Tue Jul 29, 2008 9:15 am    Post subject: Reply with quote

Sheesh. Rolling Eyes
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Chenzi
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Joined: 02 Aug 2003
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PostPosted: Thu Jul 31, 2008 4:46 am    Post subject: Reply with quote

I hate to tell you Rya, but you have no fucking clue what you're talking about. Cliché games are the top market sellers. When a "completely original" game hits the market it has a 90% chance of absolutely bombing, and a 10% chance of succeeding.

Examples of Cliched Success: Final Fantasy VII (Steampunk, giant swords, giant hair, save the world story, love stories, etc)

Example of Original Success: Disgaea (This game has so much original stuff thrown together that it's almost overwhelming at times. The only thing cliched about this some aspects of the story, but even then, it's as a parody.)

Example of Original Failure: Legend of Legaia (Good game, had fighting game elements mixed in with the typical role playing game atmosphere. A plot that most people wouldn't touch with a ten foot pole, but its sales were horrible, barely enough to make a sequel).

Examples of Cliched Failure: I'm sure there's one, but someone's gonna have to help me out with this one.

This is of course, talking about market success/failure as opposed to enjoyability factor. Some original game can be really enjoyable, but if I've realized anything over the years is that people who play RPGs want to see main things:

1. Increasingly large numbers, denoting damage/money/another variable.
2. The same story that they've seen a million times, change scares people.
3. Replayability
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Chenzi
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PostPosted: Thu Jul 31, 2008 4:48 am    Post subject: Reply with quote

Also, getting back to this thread, asking for too much help is in regards to a newbie game. Seeing how I've release plenty of titles on my own and in collaboration with others, it's laughable to see people trying to throw what I said in my face.
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