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July Idea (Very brief demo)
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Chenzi
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Posts: 190
Location: Grand Rapids, MI

PostPosted: Fri Jul 18, 2008 5:04 pm    Post subject: July Idea (Very brief demo) Reply with quote

(This is just a repost from my journal, wanna make sure I get enough people to check for glitches for me)

For the last 3 months or so, I've been working on one game per month, until I find something that I stick with.

The game this month (July Idea) is coming along rather nicely, with only about 30 hours of work into it. I might actually stick to it and finish the damn thing.

If anyone is interested:
http://castleparadox.com/gamelist-display.php?game=912

I'm looking for some help with this project, though it's a bit to live up to, I'd like to make this game go down with some infamy, and do for RPG's what CaveStory did for side-scrollers.

People I could use if they're willing to give up some time:

- Someone who is capable of doing decent retro-but-16bit graphics
- A chipset sound/music artist
- Several people to work approximately 3000 quests (each quest takes roughly an hour to code in game, the problem is the planning process).
- Bug testers for glaringly obvious glitches that I somehow missed.

Reply here, send me a message here, or on IRC, or email me at chenzi9x at yahoo dot com if you're interested.
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Chenzi
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PostPosted: Sun Jul 20, 2008 9:41 pm    Post subject: Reply with quote

Didn't think I'd get an immediate response, seeing how CP is dead as hell and all.

I'm still working on it though, though I desperately need bugtesters.

Updated to version 0.02b, for the "whats new", go here:
http://www.castleparadox.com/viewjournaltopic.php?p=5320#5320
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Chenzi
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PostPosted: Wed Jul 30, 2008 1:58 pm    Post subject: July Idea 0.03b Update Reply with quote

Been working my ass off the last few weeks with finals, but I've been cramming as much as I can into July Idea still.

Also, July Idea is going to be the first game since my month-to-month get-an-idea scrap-an-idea plan. In other words, since it's maintained my interest for longer than July, it deserves a real name.

If you'd like, post your title ideas for July Idea here. not that anyone is going to read this thread, I've been losing DL's lately.

*PENDING* Version 0.03b
- Added Camp to the Priest's ESC Menu, if you have a Tent
- Redone Appal and Mihallen Caves
- More enemies
- Added Save Statues (You can no longer save outside or inns)
- Shop balancing
- More sound effects
- New items
- Revised menu setup
- Drop balacing
- More places to use map abilities
- New cheat: Godspeed
- Added an "Intro" option to the main menu, giving background info
- Story changes
- Demo still ends after the Slime quest

- Much more, too much to list!

*7/21/08* Version 0.02b
- Nerfed the Wizard's Fireball attack
- Buffed the Monk's Grapple attack
- Fixed Deathblow Techniques to not ignore extra hits
- Fixed a small wallmap problem in Appal
- New title screen (expect change once and a while)
- Menus redone to smaller, nicer layout
- New cheat: "grimygoods"
- Monsters now rarely drop crafting materials
- Lowered the price of several items
- Added Craft to the Warriors ESC Menu
- Added Recall to the Wizards ESC Menu
- Added Pacifism to the Monks ESC Menu
- Made the readme file a lot more informative.
- Renamed game.exe to prevent overwriting other copies

*7/18/08*
- Released first public betatest.
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Camdog




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PostPosted: Wed Jul 30, 2008 2:02 pm    Post subject: Reply with quote

3000 quests at an (estimated) 1 hour programming time per quest? You want to invest 3000 man hours on the quest portion of the game alone? That's 125 DAYS of straight coding. Given that most of us only have the time to put a few hours into our games per week (let alone someone else's pet project), don't you think that's a little... ambitious?

I'm usually happy to put together a song or two for someone, but frankly the stated scope of the project turns me off.
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Inspiration
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PostPosted: Wed Jul 30, 2008 2:10 pm    Post subject: Reply with quote

Quote:
Do _NOT_ overhype your game. SoJ was "near release" for several years, and though it isn't the only thing that defined the communities hatred towards Fyre, it definately contributed. In retrospect, if you overhype, it may take years for you to redeem yourself.


Quote:
Don't post ads similiar to "Looking for musician, storyteller, pixel artist, and programmer for upcoming awesome project!". People are simply going to laugh at you, because if you're looking for all of those people, what exactly are you doing in this project? Barking out orders?


Quote:
Didn't think I'd get an immediate response, seeing how CP is dead as hell and all.


CP's not dead.
Nobody cares is all.
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Chenzi
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PostPosted: Wed Jul 30, 2008 2:13 pm    Post subject: Reply with quote

You call this an overhype? I call it a fucking advertisement. Also, I never said it was "awesome new project". I've been working with the OHR since shops were first implemented, so I am able to tell when I could use a helping hand. Frankly, working with other people is more enjoyable than solo works.

In short, GTFO my thread, newfag.
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Last edited by Chenzi on Wed Jul 30, 2008 2:18 pm; edited 2 times in total
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Chenzi
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PostPosted: Wed Jul 30, 2008 2:15 pm    Post subject: Reply with quote

Camdog wrote:
3000 quests at an (estimated) 1 hour programming time per quest? You want to invest 3000 man hours on the quest portion of the game alone? That's 125 DAYS of straight coding. Given that most of us only have the time to put a few hours into our games per week (let alone someone else's pet project), don't you think that's a little... ambitious?

I'm usually happy to put together a song or two for someone, but frankly the stated scope of the project turns me off.


That's projected over a few years. I did say I'm looking to make something portfolio worthy.

That, and making a quest takes only an hour. With several people submitting a few of them, it wouldn't take much time at all. That, and all I'm looking for is text, and concepts, otherwise I'll eventually run out.
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Inspiration
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PostPosted: Wed Jul 30, 2008 3:00 pm    Post subject: Reply with quote

Chenzi wrote:
You call this an overhype? I call it a fucking advertisement. Also, I never said it was "awesome new project"


Quote:
I'd like to make this game go down with some infamy, and do for RPG's what CaveStory did for side-scrollers.


Different wording, same idea.


Quote:
I've been working with the OHR since shops were first implemented, so I am able to tell when I could use a helping hand. Frankly, working with other people is more enjoyable than solo works.


Fair Enough, Olbie.

Quote:
In short, GTFO my thread, newfag.


Why so serious?

I tried out your game, so that I could reply with more but "Nuh Uh!", but I was not able to spend too much time on it.

    Bugs:
    When the Flying-Boulder-Monster knocks you back, your speed stays at 10 after the battle. Which can be nice, I guess.

    After using a cheat and then opening a treasure box, the item obtained appears where the cheat-code used to be.
    Using 'hide string()' instead of 'clear string()' would probably get this fixed up.
    I'm not really sure why you're trying to conserve text boxes, though...


    Recommendations;
    Perhaps the chance to confirm the selection of a hero after selecting his name?

    Also, I'm not sure if it's really necessary to make the first invisible Mysterious-Voice NPC useable, rather than touchable.

    The Monk's Techniques have no penalties.
    Why would the player ever use 'fight' (or 'grapple' the moment he obtains 'Ki-Shot'?)

    I'm not sure this is intentional, but it seems like each hero has a special skill in the main menu, but you're not allowed to change party orders outside of Inns?

    Letting the heroes into the world naked with nothing but 100 gold seems kind of harsh.

    The sprites are all one sprite, used over again (I guess this'll be fixed when you find pixel artists.)


There are some interesting points to the game.
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Chenzi
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PostPosted: Wed Jul 30, 2008 3:20 pm    Post subject: Reply with quote

Inspiration wrote:

Different wording, same idea.


Except, overhyping would be "this game IS as famous/awesome as CaveStory".


Inspiration wrote:

Fair Enough, Olbie.


Inspiration wrote:

Why so serious?


Primarily because I'm sick of CP, a bit stressed from finals, and other reasons. Slimesalad is a far superior option at this point, no offense to IM.

Inspiration wrote:

I tried out your game, so that I could reply with more but "Nuh Uh!", but I was not able to spend too much time on it.


Good. Out with it then.

Inspiration wrote:

    Bugs:
    When the Flying-Boulder-Monster knocks you back, your speed stays at 10 after the battle. Which can be nice, I guess.


That IS a bug, nice call. I'm surprised I didn't catch that.
Inspiration wrote:
After using a cheat and then opening a treasure box, the item obtained appears where the cheat-code used to be.
Using 'hide string()' instead of 'clear string()' would probably get this fixed up.
I'm not really sure why you're trying to conserve text boxes, though...


HIDE string. That's what I was looking for. Jesus, I thought I'd catch that one. Thanks. As for conserving text boxes? When properly coding, it's always best to think ahead to what you may need. I don't want to have to split this into two files.

Inspiration wrote:

Recommendations;
Perhaps the chance to confirm the selection of a hero after selecting his name?


I'll add that in the next update, and yeah, some other people suggested that as well. Thanks.

Inspiration wrote:
Also, I'm not sure if it's really necessary to make the first invisible Mysterious-Voice NPC useable, rather than touchable.


First, and hopefully last invisible mysterious voice NPC. The weird thing is I thought that I did set it to step-on... Ohwell. Fixed next time.

Inspiration wrote:
The Monk's Techniques have no penalties.
Why would the player ever use 'fight' (or 'grapple' the moment he obtains 'Ki-Shot'?)


It's a bitch balancing the Warrior and the Monk. Eventually, the monks attacks even use extra hits. As far as Grapple vs. Ki Shot, soon, some enemies will be immune to grapple (Physical Element) and vunerable to Ki Shot (Mental Elemental). With the whole Warrior vs. Monk thing, the idea is that eventually, the equipment that a warrior receives will make his physical attack do as much, if not more damage than a Monk.

Inspiration wrote:

I'm not sure this is intentional, but it seems like each hero has a special skill in the main menu, but you're not allowed to change party orders outside of Inns?


Damnit, I forgot to remove Order/Save from Inns, didn't I? Next update, fixed. The way it's supposed to work is you can change party members at a goddess statue, and you can only use the menu abilities of the party leader. That prevents people from breaking rocks, picking locks (LOL RHYME), avoiding fights, teleporting to town, and camping to full HP/MP all at the same time.

Inspiration wrote:
Letting the heroes into the world naked with nothing but 100 gold seems kind of harsh.


I meant to include something about that in the intro, my bad. Small story omission.

Inspiration wrote:
The sprites are all one sprite, used over again (I guess this'll be fixed when you find pixel artists.)


Actually, no, they're not. I drew them all from scratch, they probably look similiar because out of coincidence. No templates here. That tends to happen alot with my style though. Atleast my npc's don't look like penisheads like they used to.

Inspiration wrote:

There are some interesting points to the game.

Thanks. I tend to get upset when the only goddamn response I get from you people is negative, so I apologize for being a dick.

tl;dr thread. jeez.
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Moogle1
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PostPosted: Thu Jul 31, 2008 9:18 am    Post subject: Reply with quote

Chenzi wrote:
Primarily because I'm sick of CP, a bit stressed from finals, and other reasons. Slimesalad is a far superior option at this point, no offense to IM.


I'm curious what you mean. Currently, the only significant difference is the userbase (Slime Salad is mostly old farts).
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Chenzi
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PostPosted: Thu Jul 31, 2008 9:25 am    Post subject: Reply with quote

Moogle1 wrote:
Chenzi wrote:
Primarily because I'm sick of CP, a bit stressed from finals, and other reasons. Slimesalad is a far superior option at this point, no offense to IM.


I'm curious what you mean. Currently, the only significant difference is the userbase (Slime Salad is mostly old farts).


I think you may be onto something there. ;P

That, and nearly everything on CP is broken. When uploading, posting, reviewing, or even logging in, there's a 50/50 chance of it failing and giving any number of error messages.
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MADSOFT Games
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PostPosted: Thu Jul 31, 2008 9:35 am    Post subject: Reply with quote

Chenzi wrote:
Moogle1 wrote:
Chenzi wrote:
Primarily because I'm sick of CP, a bit stressed from finals, and other reasons. Slimesalad is a far superior option at this point, no offense to IM.


I'm curious what you mean. Currently, the only significant difference is the userbase (Slime Salad is mostly old farts).


I think you may be onto something there. ;P

That, and nearly everything on CP is broken. When uploading, posting, reviewing, or even logging in, there's a 50/50 chance of it failing and giving any number of error messages.


That's odd, coz I haven't gotten 1 error since I've been here. CP's always been smooth to me. And personally, I don't like Slime Salad, CP is what started the whole OHR community, I don't like how lots of people didn't stay loyal to CP and switched to SS.
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PostPosted: Thu Jul 31, 2008 9:47 am    Post subject: Reply with quote

MADSOFT Games wrote:
... CP is what started the whole OHR community....


The OHRRPGCE community started long before CastleParadox existed. As old forums collapsed, new ones rose to take it's place.

http://www.superwalrusland.com/ohr/issue2/history/history.html

Around the time that SlimeSalad started, CastleParadox had been down so long, that I myself assumed it was never coming back, and I was really surprised (and happy) that it did.

I frequent both.
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Meatballsub
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PostPosted: Thu Jul 31, 2008 9:47 am    Post subject: Reply with quote

MADSOFT Games wrote:
Chenzi wrote:
Moogle1 wrote:
Chenzi wrote:
Primarily because I'm sick of CP, a bit stressed from finals, and other reasons. Slimesalad is a far superior option at this point, no offense to IM.


I'm curious what you mean. Currently, the only significant difference is the userbase (Slime Salad is mostly old farts).


I think you may be onto something there. ;P

That, and nearly everything on CP is broken. When uploading, posting, reviewing, or even logging in, there's a 50/50 chance of it failing and giving any number of error messages.


That's odd, coz I haven't gotten 1 error since I've been here. CP's always been smooth to me. And personally, I don't like Slime Salad, CP is what started the whole OHR community, I don't like how lots of people didn't stay loyal to CP and switched to SS.


Yeah, I haven't ever had any problems with CP before either. The only time I can think of was when it was when it was down for a month, but that could not have been helped and affected everyone.

Chenzi, it sounds to me like something on your end and/or something you should take up with IM personally. CP is a great site.

Madsoft, you are wrong. Slime Salad is a different animal than Castle Paradox, and the majority of the users there still post here on CP (including myself). Slime Salad is geared towards independent game design as a whole (even though most of its user base at this time is indeed OHR users) while CP is more of a OHR-centered forum.

Bottom line is that there is nothing wrong with having two community forums.
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Last edited by Meatballsub on Thu Jul 31, 2008 9:48 am; edited 2 times in total
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Chenzi
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PostPosted: Thu Jul 31, 2008 9:47 am    Post subject: Reply with quote

MADSOFT Games wrote:

That's odd, coz I haven't gotten 1 error since I've been here. CP's always been smooth to me. And personally, I don't like Slime Salad, CP is what started the whole OHR community, I don't like how lots of people didn't stay loyal to CP and switched to SS.


Ahahahahahah! OH god!

Literally, when I read that, I fell out of my chair laughing.

CP did not start the whole OHR community. It's hard to credit it to any specific source, but I (along with many others) started on Zacks old forum. There was also CloudNWO's site, which was horrible.

As far as reviews and whatnot go, RPG Online was the place to go.

CP may be the more popular place to go these days, but by no means has it ever been the place that 'started the community'. If anything, it pushed away the people who actually had any sort of value or commitment to better the community. It drew in people that are essentially killing the community with a lack of respect, floods of horrible games (seriously, look at the game list. What the fuck is that all about?), and frankly, people that give me an excuse to be bitching like this.

And yeah, it does croak alot. I've tried with 3 different machines, using Firefox 2, Firefox 3, and the most updated IExploder. Those are the three most common browsers, so that's a fair chance. The forums are hardly moderated anymore, and even then, the people who are moderating hardly know their ass from a hole in the wall.

edit: or atleast, they don't give a damn anymore. The only reason I could justify this is by saying that the user base is so large that it's a bitch to moderate. In that case, ask for help. There's plenty of people who'd love to help out.

I've got more to say about this, but I don't really feel like talking about it in an announcement thread. If you'd like to carry on this conversation elsewhere, I'd be happy to explain what changes could be made to make a difference and bring things back to their former glory.
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