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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Tue Jul 22, 2008 7:03 am Post subject: PLAYING.TMP and BAM2MIDI |
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I have been wanting to extract some BAMS from older games and put them on my ipod, however I cannot find the PLAYING.TMP folder to save my life. I have checked C:/Windows/Temp, and it is not there. I even tried creating the folder there and it did nothing.
Also, where can I find that BAM2MIDI program? Much appreciated. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jul 22, 2008 7:17 am Post subject: |
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I don't think there is a Playing.tmp any more.
You could try using an older version of the OHR to try again?
In the mean time, I'm pretty sure that you'll have to extract music from working.tmp, which, I"m sure you already know, is created after you start editing a game in Custom.
Bam2midi can probably be found in one of these older release packs:
http://hamsterrepublic.com/ohrrpgce/archive/ |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Jul 22, 2008 3:17 pm Post subject: Location of playing.tmp |
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I would just use unlump.exe. That should be much easier.
On Windows 98, you will find Playing.tmp at C:\Windows\temp\YEARDATETIME.RANDOM.tmp\playing.tmp
On Windows XP you will find Playing.tmp at C:\Documents and Settings\Your User Name\Local Settings\Temp\YEARDATETIME.RANDOM.tmp\playing.tmp
I think the Windows Vista location is the same as the Windows XP location, but I am not sure.
On Linux, playing.tmp is located in ~/.ohrrpgce/YEARDATETIME.RANDOM.tmp/playing.tmp
And by YEARDATETIME.RANDOM.tmp I mean something like 20080722161335.894.tmp |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Jul 23, 2008 11:24 am Post subject: Re: Location of playing.tmp |
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Meatballsub wrote: | And the bam2midi application? |
The new bam converter is at http://hamsterrepublic.com/ohrrpgce/nightly/bam2mid.zip
It uses the same converter that the OHR itself uses when doing BAM playback.
The old BAM to MIDI converter was the MIDI export function of 'Stephanie's PC Piano'
You will probably need DosBox or VDMSound to make it work.
Edit[IM]: Changed to use wiki tags for Stephanie's PC Piano |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Fri Jul 25, 2008 10:46 am Post subject: |
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Unlump.exe is definitely easier, but doesn't help on those games that are passworded. By the way, I can't seem to find the folder on Vista either. I thought it was in that same folder as in XP, but it is not. I tried searching for it with the game opened, and no luck on that either... _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Jul 25, 2008 12:57 pm Post subject: |
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Meatballsub wrote: | Unlump.exe is definitely easier, but doesn't help on those games that are passworded. By the way, I can't seem to find the folder on Vista either. I thought it was in that same folder as in XP, but it is not. I tried searching for it with the game opened, and no luck on that either... |
Go to start, Run, and type CMD
That should open a command prompt. Then type:
And see what it prints. That should be the name of your current temporary folder. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Jul 28, 2008 1:50 am Post subject: |
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If you want to play them on your iPod what about listening to an accurate recording of the original BAMs? Depending on the song (typically those composed for the BAM format) some sound much better than the MIDI translation.
There are several ways to playback BAMs. You can use BAM to MIDI translation (used by the modern OHRRPGCE), play using (http://adplug.sourceforge.net/) Adplug, or run the original 'playbam' under sound hardware emulation by DOSBOX or VDMSound. I'd would have liked to have pinched some code if it wasn't such a big task.
Adplug (also available as a winamp plugin) produces lots of clicking on some songs (I had some luck removing it by turning down the frequency in the settings). Still, it's nice for playing BAMs (and many many other formats) easily.
Apparently VDMS's emulation is used by DOSBOX. But VDMS uses 44100Hz by default, and DOSBOX uses 22050Hz. This can make a big difference - I'm not sure what's more authentic. But at the same frequency, they sound identical to me. VDMS is probably easier, Both can also copy write waves files to disk. _________________ "It is so great it is insanely great." |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Jul 30, 2008 9:38 am Post subject: |
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Meatballsub wrote: | How would one go about putting a BAM on an iPod? I've been converting the midis to AAC then importing them, but it would be nice for some of them to sound like the original bams. |
Try this. Use DosBox to play the BAM with the old DOS version Hasta-la-QB+. You can use the music importer on a blank game, or something like that.
Press CTRL+F6 to start saving to a WAV file.
Use Audacity to trim the wav file down at the beginning and end if necessary.
Convert the WAV to AAC
I can't guarantee that it will be the same as the original BAM, but it might be closer than if you use MIDI as an intermediate step. |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Wed Jul 30, 2008 6:41 pm Post subject: |
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the only problem i've noticed with the emulation is that the wave insrument (the one you can use to make beach sounds) is never converted directly - it just sounds like a bunch of short bursts of non-abrasive static.
edit: versus the orginal BAM effect of the sound building up over itself like waves |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jul 31, 2008 2:12 am Post subject: |
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(To Meatballsub:) Try VDMSound on playbam, you can set it to record in the advanced options for a VDMS shortcut to the program. That way, you won't have to trim anything from the beginning, though I guess if it loops, it'll just play forever until you stop it, so you might still need to edit it.
Odd that the waves sound different. It might be fixable by playing around with the settings. _________________ "It is so great it is insanely great." |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jul 31, 2008 7:46 am Post subject: |
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FyreWulff wrote: | the only problem i've noticed with the emulation is that the wave insrument (the one you can use to make beach sounds) is never converted directly - it just sounds like a bunch of short bursts of non-abrasive static.
edit: versus the orginal BAM effect of the sound building up over itself like waves |
The wave instrument was in notate, wasn't it?
<MEMORY type="Fuzzy" caveat="Accuracy of the following statements maye be less than 100%!">
BAMs created with MIDI2BAM will convert pretty faithfully, because MIDI2BAM used GM.IBK which was a General MIDI collection of instruments.
NOTATE on the other hand, used IBANK.IBK by default. Although it had most of the instruments in common with General MIDI, a few of the more esoteric ones such as the waves did not correspond to a similar sound in General MIDI.
</MEMORY> |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Sun Aug 03, 2008 12:14 pm Post subject: |
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I think it might have been, but the bam in Jade that uses it, I composed in PCPiano. |
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