Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

PLAYING.TMP and BAM2MIDI

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Tue Jul 22, 2008 7:03 am    Post subject: PLAYING.TMP and BAM2MIDI Reply with quote

I have been wanting to extract some BAMS from older games and put them on my ipod, however I cannot find the PLAYING.TMP folder to save my life. I have checked C:/Windows/Temp, and it is not there. I even tried creating the folder there and it did nothing.

Also, where can I find that BAM2MIDI program? Much appreciated.
_________________
MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database
Back to top
View user's profile Send private message Visit poster's website
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Jul 22, 2008 7:17 am    Post subject: Reply with quote

I don't think there is a Playing.tmp any more.
You could try using an older version of the OHR to try again?

In the mean time, I'm pretty sure that you'll have to extract music from working.tmp, which, I"m sure you already know, is created after you start editing a game in Custom.

Bam2midi can probably be found in one of these older release packs:
http://hamsterrepublic.com/ohrrpgce/archive/
Back to top
View user's profile Send private message Send e-mail AIM Address
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Jul 22, 2008 3:17 pm    Post subject: Location of playing.tmp Reply with quote

I would just use unlump.exe. That should be much easier.

On Windows 98, you will find Playing.tmp at C:\Windows\temp\YEARDATETIME.RANDOM.tmp\playing.tmp

On Windows XP you will find Playing.tmp at C:\Documents and Settings\Your User Name\Local Settings\Temp\YEARDATETIME.RANDOM.tmp\playing.tmp

I think the Windows Vista location is the same as the Windows XP location, but I am not sure.

On Linux, playing.tmp is located in ~/.ohrrpgce/YEARDATETIME.RANDOM.tmp/playing.tmp

And by YEARDATETIME.RANDOM.tmp I mean something like 20080722161335.894.tmp
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Wed Jul 23, 2008 8:47 am    Post subject: Re: Location of playing.tmp Reply with quote

James Paige wrote:


I think the Windows Vista location is the same as the Windows XP location, but I am not sure.


This is why I couldn't find it. Thanks Razz

And the bam2midi application?
_________________
MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database
Back to top
View user's profile Send private message Visit poster's website
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Jul 23, 2008 11:24 am    Post subject: Re: Location of playing.tmp Reply with quote

Meatballsub wrote:
And the bam2midi application?



The new bam converter is at http://hamsterrepublic.com/ohrrpgce/nightly/bam2mid.zip
It uses the same converter that the OHR itself uses when doing BAM playback.

The old BAM to MIDI converter was the MIDI export function of 'Stephanie's PC Piano'
You will probably need DosBox or VDMSound to make it work.

Edit[IM]: Changed to use wiki tags for Stephanie's PC Piano
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Fri Jul 25, 2008 10:46 am    Post subject: Reply with quote

Unlump.exe is definitely easier, but doesn't help on those games that are passworded. By the way, I can't seem to find the folder on Vista either. I thought it was in that same folder as in XP, but it is not. I tried searching for it with the game opened, and no luck on that either...
_________________
MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database
Back to top
View user's profile Send private message Visit poster's website
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Jul 25, 2008 12:57 pm    Post subject: Reply with quote

Meatballsub wrote:
Unlump.exe is definitely easier, but doesn't help on those games that are passworded. By the way, I can't seem to find the folder on Vista either. I thought it was in that same folder as in XP, but it is not. I tried searching for it with the game opened, and no luck on that either...


Go to start, Run, and type CMD

That should open a command prompt. Then type:
Code:
echo %TEMP%


And see what it prints. That should be the name of your current temporary folder.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Jul 28, 2008 1:50 am    Post subject: Reply with quote

If you want to play them on your iPod what about listening to an accurate recording of the original BAMs? Depending on the song (typically those composed for the BAM format) some sound much better than the MIDI translation.

There are several ways to playback BAMs. You can use BAM to MIDI translation (used by the modern OHRRPGCE), play using (http://adplug.sourceforge.net/) Adplug, or run the original 'playbam' under sound hardware emulation by DOSBOX or VDMSound. I'd would have liked to have pinched some code if it wasn't such a big task.

Adplug (also available as a winamp plugin) produces lots of clicking on some songs (I had some luck removing it by turning down the frequency in the settings). Still, it's nice for playing BAMs (and many many other formats) easily.

Apparently VDMS's emulation is used by DOSBOX. But VDMS uses 44100Hz by default, and DOSBOX uses 22050Hz. This can make a big difference - I'm not sure what's more authentic. But at the same frequency, they sound identical to me. VDMS is probably easier, Both can also copy write waves files to disk.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Wed Jul 30, 2008 8:23 am    Post subject: Reply with quote

How would one go about putting a BAM on an iPod? I've been converting the midis to AAC then importing them, but it would be nice for some of them to sound like the original bams.
_________________
MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database
Back to top
View user's profile Send private message Visit poster's website
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Jul 30, 2008 9:38 am    Post subject: Reply with quote

Meatballsub wrote:
How would one go about putting a BAM on an iPod? I've been converting the midis to AAC then importing them, but it would be nice for some of them to sound like the original bams.


Try this. Use DosBox to play the BAM with the old DOS version Hasta-la-QB+. You can use the music importer on a blank game, or something like that.

Press CTRL+F6 to start saving to a WAV file.

Use Audacity to trim the wav file down at the beginning and end if necessary.

Convert the WAV to AAC

I can't guarantee that it will be the same as the original BAM, but it might be closer than if you use MIDI as an intermediate step.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Wed Jul 30, 2008 6:41 pm    Post subject: Reply with quote

the only problem i've noticed with the emulation is that the wave insrument (the one you can use to make beach sounds) is never converted directly - it just sounds like a bunch of short bursts of non-abrasive static.

edit: versus the orginal BAM effect of the sound building up over itself like waves
Back to top
View user's profile Send private message Visit poster's website AIM Address
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Jul 31, 2008 2:12 am    Post subject: Reply with quote

(To Meatballsub:) Try VDMSound on playbam, you can set it to record in the advanced options for a VDMS shortcut to the program. That way, you won't have to trim anything from the beginning, though I guess if it loops, it'll just play forever until you stop it, so you might still need to edit it.

Odd that the waves sound different. It might be fixable by playing around with the settings.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Jul 31, 2008 7:46 am    Post subject: Reply with quote

FyreWulff wrote:
the only problem i've noticed with the emulation is that the wave insrument (the one you can use to make beach sounds) is never converted directly - it just sounds like a bunch of short bursts of non-abrasive static.

edit: versus the orginal BAM effect of the sound building up over itself like waves


The wave instrument was in notate, wasn't it?

<MEMORY type="Fuzzy" caveat="Accuracy of the following statements maye be less than 100%!">

BAMs created with MIDI2BAM will convert pretty faithfully, because MIDI2BAM used GM.IBK which was a General MIDI collection of instruments.

NOTATE on the other hand, used IBANK.IBK by default. Although it had most of the instruments in common with General MIDI, a few of the more esoteric ones such as the waves did not correspond to a similar sound in General MIDI.

</MEMORY>
Back to top
View user's profile Send private message Send e-mail Visit poster's website
FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sun Aug 03, 2008 12:14 pm    Post subject: Reply with quote

I think it might have been, but the bam in Jade that uses it, I composed in PCPiano.
Back to top
View user's profile Send private message Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group