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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Oct 07, 2008 2:38 pm    Post subject: Item ID numbers Reply with quote



It's waiting for you in the nightly wip builds. Try it!
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Tue Oct 07, 2008 3:06 pm    Post subject: Reply with quote

0_o

I sooo wish all this great new stuff had happened four years ago...
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Tue Oct 07, 2008 3:16 pm    Post subject: Reply with quote

Holy mother of James-!

This is incredible! I don't suppose NPC limits per map can be raised from 300 to 32000 as well?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Oct 07, 2008 3:40 pm    Post subject: Reply with quote

Onlyoneinall wrote:
This is incredible! I don't suppose NPC limits per map can be raised from 300 to 32000 as well?


There are some plans for NPC instance limit raising
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Tue Oct 07, 2008 5:29 pm    Post subject: Reply with quote

It is an addiction. Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line.

That made little to no sense.

At the risk of starting some kind of stupid argument over nothing, I'd just like to make sure I make myself clear here. The OHR is NOT outdated in any way. It was designed to make standard, overhead RPGs, and at this it still excels, and continuously gets better. If people think that that style of game is outdated, well that's fine, but that's just an opinion on gaming. The engine itself is shining as brightly as ever at doing what it was intended to do.
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My first completed OHR game, Tales of the New World:
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Tue Oct 07, 2008 5:33 pm    Post subject: Reply with quote

Well, there is nothing in this thread that would lead up to you posting what you just posted, save perhaps, taking JSH's comment as saying the OHR is behind times or something (though I must agree with him).

Edit: Agreement on how cool it would've been four years ago to have all these features.
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Tue Oct 07, 2008 5:41 pm    Post subject: Reply with quote

Not in this thread, but every now and then people throw the word around when discussing the engine, or the state of the community, or whatever other OHR stuff they want to complain about at the time. But I'm not going to go around pointing fingers or juggling threads, I'm just saying here that consistent improvements like this remind me that the OHR is an absolutely perfectly viable machine, on par with any other, for making the type of game that it was designed to make (while allowing the user to avoid computer programming). That is all.
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My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161

This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Tue Oct 07, 2008 10:13 pm    Post subject: Reply with quote

msw188 wrote:
Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line.

That made little to no sense.


Actually that made so much sense, I might put it in my sig. XD
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Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Wed Oct 08, 2008 4:47 am    Post subject: Reply with quote

Haha James. I remember when I suggested this to you like 5 years ago and you were like "Hm first I thought 255 is little, but then I saw that Final Fantasy VI also only has 255 items and it felt like plenty".
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Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Oct 08, 2008 8:21 am    Post subject: Reply with quote

Rya.Reisender wrote:
Haha James. I remember when I suggested this to you like 5 years ago and you were like "Hm first I thought 255 is little, but then I saw that Final Fantasy VI also only has 255 items and it felt like plenty".


Take *that* Final Fantasy VI! :)
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