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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Aug 05, 2008 8:19 pm Post subject: |
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And yet you're still here-- _________________
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Aug 05, 2008 11:22 pm Post subject: |
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Newbie_Power wrote: | The discussion you jumped into is about cliches (or I'm assuming they were), not games copying specific features from each other. You know, saving princesses, evil warlords, dragons, magic, heroes that must always use a sword, etc... I get the feeling you were never on the same page, because of the definition of cliche.
So yeah... |
Cliche doesn't only refer to story for me and there are also cliches for sci-fi RPGs and not only fantasy ones. It can be anything from "hero overslept at the beginning of the game" over "round based battle system" to "if you open a treasure chest you get an item" and "there's no good reason why treasure chests are where they are". Or even "quests are always about killing monsters, finding items or talking to certain NPCs". _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Aug 05, 2008 11:32 pm Post subject: |
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Quote: | Cliche doesn't only refer to story for me and there are also cliches for sci-fi RPGs and not only fantasy ones. It can be anything from "hero overslept at the beginning of the game" over "round based battle system" to "if you open a treasure chest you get an item" and "there's no good reason why treasure chests are where they are". Or even "quests are always about killing monsters, finding items or talking to certain NPCs". | And..? _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Aug 05, 2008 11:36 pm Post subject: |
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So if you copy a gameplay cliche you are automatically copying a game feature. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Aug 05, 2008 11:54 pm Post subject: |
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You got me there. It is technically copying in that respect...
Now prove to me that this is a bad thing if done well enough. Sure, it's not as good as a fully original game, but there are many times where it isn't bad enough to make a game worthless. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Aug 06, 2008 6:54 am Post subject: |
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Ooh, burn. But unless you're inventing an entirely new genre, you're going to be "copying" mechanics from existing games, and -- wait, what was the point of this discussion? _________________
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Wed Aug 06, 2008 11:27 am Post subject: |
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I absolutely loved playing chrono trigger. That memory keeps my hope for RPGs alive. Plus it's a great place to practice scoring. If it weren't for the projects I've taken on here, I wouldn't be where I am. Hell, I may have never even picked up midi. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Aug 06, 2008 11:46 am Post subject: |
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Rya.Reisender wrote: | So if you copy a gameplay cliche you are automatically copying a game feature. |
...So this reminds me of the time I had someone tell me that I'm a conformist because I wear clothes and breathe air, and non-conformists are non-conformists because they conform to not conforming....
... _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Wed Aug 06, 2008 10:48 pm Post subject: |
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Breathing air is for pussies. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Aug 06, 2008 11:13 pm Post subject: |
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Onlyoneinall wrote: |
...So this reminds me of the time I had someone tell me that I'm a conformist because I wear clothes and breathe air, and non-conformists are non-conformists because they conform to not conforming.... |
That makes non-conformists CONFORMISTS, doesn't it?  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Chenzi User was banned for this post

Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Sat Sep 27, 2008 5:01 am Post subject: |
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Um...I have something to say about cliches, they come in 3 flavours:
Plagerism,
Parody and
Research.
Plagerism is the bad cliche, its when someone totaly rips off someone elses work,
Parodies are based on something and may be commical about it.
And reaserch (which is what most people do) is when you gather information from several different games, give them a unique twist, and place them in your game accordingly.
I mean RPGs like Oblivion (well action RPG) takes elements from several games and books, anyone ever got Umbra for example?:
http://en.wikipedia.org/wiki/Stormbringer
3..2..1 whoa...look at all those game referances....
yes I could go on all day about how Oblivion (almost) plagerises Mr.Moorcock. |
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Robot Skeleton King

Joined: 20 Oct 2008 Posts: 72
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Posted: Mon Oct 20, 2008 6:50 pm Post subject: |
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Well, I'm yet to release a game. My first fully released game, however, should be pretty good. I've been developing it for 4-5 months now. Hopefully, I'll have enough info to post more about it later.
But that's not to say I haven't had other project before. I romhacked 5 levels of Mega Man, and the result was pretty professional-looking. I graphics-hacked the original Super Mario Bros so the graphics looked like you were playing on a computer from 1978. I did a very serious complete overworld hack of Zelda (http://geocities.com/kaguzigames/) but only released a demo. I did a few other NES graphics hacks. I started making an RPG on OHRRPGCE about 10 years ago, but lost the project. I made several hour-long RPGs in RPG Maker 95 and RPG Maker 2k, but I never finished them, and thus never released them. I got really serious with a project 2 years ago, made a good solid 2 hours of RPG gameplay, tons of enemies, tons of graphics, but I think I lost that project as well (it may be backed up on a CD somewhere, but whatever). I've done pixel art for years as a hobby as well.
So, yes, I do think my first game will be really good.
But only because I've been fucking around for 10 years making half-finished games and never releasing anything because I knew it wasn't good enough. This time, I'm in it for the long-haul. _________________ ---
8bitcity.blogspot.com |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Oct 20, 2008 7:03 pm Post subject: |
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Robot wrote: | *I've made stuff in the past 10 years* |
That's all good, but not really the point of the thread.
Have you learned anything that can help actual newbies? |
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