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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Wed Nov 12, 2008 2:14 pm Post subject: |
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The portraits are great Mariel, I think that (maybe) you should make his adams apple a bit more obvious, I'm around the age he is and my adams apple really stands out (then again that might just be me) either way he looks masculine in my eyes (then again I look about as Masculine as Raiden of MGS myself so I can't talk xD) |
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Wed Nov 12, 2008 4:36 pm Post subject: |
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For comparison
First one
Second one:
Third (final?) one:
He's getting manlier by the minute!
Thanks so much for all the suggestions, they are well appreciated. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Nov 12, 2008 4:49 pm Post subject: |
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Is that a one-pixel difference or am I missing something? His mouth looks a little long on v3. _________________
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Wed Nov 12, 2008 5:15 pm Post subject: |
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I made it a little longer, since I was widening the rest of his face.  |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Nov 12, 2008 5:50 pm Post subject: |
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That's much better now, though widening the mouth probably wasn't necessary, it doesn't hurt, it just changes his expression slightly. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Obright Vestigial Organist

Joined: 16 Nov 2005 Posts: 70 Location: By the wayside
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Posted: Thu Nov 13, 2008 6:41 pm Post subject: |
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Those are great portraits, Mariel. The second second one keeps on getting better, too. I liked it to begin with, but if you're looking for a more masculine hero, then you're definitely on the right track.
The only color suggestions I might make are that the darker background swallows up some of the detail of the hair, which is a shame. Still, I can see the aesthetic value of either choice. Have you tried other darker background colors that might show off the hair better? _________________ 'I imagine that imagination is more important than knowledge, but I don't know.' |
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Kizul Emeraldfire Type: Cyber Dragoon

Joined: 26 Mar 2004 Posts: 229
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Tue Dec 30, 2008 8:48 am Post subject: |
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Wow, those are pretty neat Kizul. 72 different expressions per character? You have greater fortitude than I. |
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Kizul Emeraldfire Type: Cyber Dragoon

Joined: 26 Mar 2004 Posts: 229
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Posted: Tue Dec 30, 2008 3:47 pm Post subject: |
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Thanks! It originally just started out as one, then I started making different variations of eyes (for eye-blink animation and all that), and all of those sorta changed how the expression looked, so I made different mouths, and then I decided to go all-out and change the eyebrows as well. :p Since I was using Character Maker 1999, it was fairly easy really. ^^
The most tedious part will be sifting through the finished 288 portraits for all of the playable characters, and the probably 20-some-odd extras for various NPCs and such. That's going to be FUN. </sarcasm>
Character Maker 1999 is a pretty easy-to-use pixel-sprite-maker-thing, though. I recommend it for not just sprites, but maptiles as well (as it has an animator-thing built into it also). ^^ Unfortunately, I had to crack mine as I think its site no longer exists (or at least, I couldn't find it). >.> |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Wed Dec 31, 2008 6:36 pm Post subject: |
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wow. Blinking? thats intense.
are you using some kinda script to do that? because thats pretty neat.
well, guess ill submit something too
mini-portrates
  _________________
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Kizul Emeraldfire Type: Cyber Dragoon

Joined: 26 Mar 2004 Posts: 229
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Posted: Wed Dec 31, 2008 8:37 pm Post subject: |
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I'm thinking about it. Not yet sure how I'd go about implementing it, though — I'm not even up to that stage yet anyway, so I'll worry more about it when I get there.
Even if I decide not to have the blinking script in there however, the sheer amount of expressions I'm making for each character will more than make up for it!  |
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Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
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Posted: Thu Feb 19, 2009 2:41 pm Post subject: |
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kind of a poor cropping job on my part, but you get the idea. _________________ insert myspace link here. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Feb 19, 2009 2:55 pm Post subject: |
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Those are high quality portraits.
Second one seems a bit off, but I can't pinpoint how. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
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Posted: Thu Feb 19, 2009 3:01 pm Post subject: |
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yeah i know, i just made that one and it is really irking me. i'll most likely redo it. _________________ insert myspace link here. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Feb 19, 2009 3:58 pm Post subject: |
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Lucier, those are incredible. They are as good as any I've seen. The only problem I can think of is that the lack of anti-aliasing between the face, hair, and background. The transition between each of them seems harsh. But the detail is really amazing.
What game is this for? _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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