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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Sun Mar 08, 2009 9:20 pm Post subject: Tim-Tim "The MightY Gnome"(UPDATED:3/18/09) |
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Go get it here!!
http://www.slimesalad.com/forum/viewgame.php?t=1019
Hope you like it!
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Last edited by Spoon Weaver on Tue Mar 17, 2009 10:43 pm; edited 5 times in total |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Mar 09, 2009 12:43 am Post subject: |
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It looks pretty interesting! I've already seen that gif in the journals.
You want advice in what people want to see in a game, when it's nearly complete? Maybe you meant to ask for playtesting. If you are going to release this within the next 7 days, to qualify for the Gameathon, then maybe you should send to to me for some quick playtesting, since I'll have to play it anyway (*grumble*). I'll make sure to report back so many problems that you'll never get it released within the next week. Yes, you (don't) want me as a playtester. First feedback: change the tree branches. _________________ "It is so great it is insanely great." |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Mon Mar 09, 2009 5:56 am Post subject: |
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tree branches... they are such a disappointment. I simply couldn't get them to make since while still providing a level surface to stand on. But I suppose I should work on them a little more.
As for playtesting, I think I might have enough playtesters already.... but I guess 1 more couldn't hurt. ( Assuming of course you do really want to playtest it ?) And don't worry about finding too many bugs to be able to release on time. I've been able to play through the game successfully, so I'd release it with the bugs if I had to. (hopefully there aren't that many.)
I'll send you the file.
p.s. the version you'll be testing will still have the messed up tree branches |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Mar 09, 2009 6:31 am Post subject: |
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Spoon Weaver wrote: | tree branches... they are such a disappointment. I simply couldn't get them to make since while still providing a level surface to stand on. But I suppose I should work on them a little more. |
When you do, I would probably recommend something along the lines of:
The trees still look pretty bizarre, but the thinner branches make them more tree-like, in my opinion.
It would make the map look less tiled; however, it would certainly increase your tile-count (I think it'd be worth it).
Quote: | Second, I was wondering how many sites do you think I should release the game on in order to get the most people possible to play it |
Whoa whoa, you're definitely thinking way too far ahead.
You would definitely want to properly tweak it out before spreading it everywhere.
But this is certainly looking to become an interesting game.
Good luck with the rest of it. |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Mon Mar 09, 2009 6:39 am Post subject: |
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Quote: |
The trees still look pretty bizarre, but the thinner branches make them more tree-like, in my opinion.
It would make the map look less tiled; however, it would certainly increase your tile-count (I think it'd be worth it).
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though your tree is ,without a doubt, much nice looking then mine. There's 1 problem, thinner branches basically lie to the player and would cause invisible wall issues. since the wall is in fact the whole tile the player might not like it when the hit the wall well below the tree limb.
anyways here's what I came up with. I'm not saying yours was bad, but i do hope you see what i'm talking about when you play the game.
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Mar 09, 2009 6:46 am Post subject: |
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Quote: | though your tree is ,without a doubt, much nice looking then mine. There's 1 problem, thinner branches basically lie to the player and would cause invisible wall issues. since the wall is in fact the whole tile the player might not like it when the hit the wall well below the tree limb. |
Oh, I was only imagining an upper-border wall on these branches.
But I guess that bumping your head on the very top of a branch would be a little stranger than bumping your head on its bottom.. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Mar 09, 2009 7:40 am Post subject: |
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This looks cool. I can't wait to try it.
As for your branches, I do think the fat branches have a curious charm to them. They look weird, but they don't look bad.
But if you really want to change them, why not try thin branches with bristly needles like a pine tree?
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Mon Mar 09, 2009 9:04 am Post subject: |
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Quote: | But if you really want to change them, why not try thin branches with bristly needles like a pine tree?
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o, they're suppose to be mostly dead trees. I almost took out the single leaf that some of them have. It has to do with the story. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Mar 09, 2009 9:46 am Post subject: |
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Spoon Weaver wrote: | o, they're suppose to be mostly dead trees. I almost took out the single leaf that some of them have. It has to do with the story. |
Having grown up in "pine bark beetle" territory, I know well the heartbreak of dry, dead pine
Anyway, but seriously, the fat branches do look cool. You don't need to change them. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Mar 09, 2009 9:57 am Post subject: |
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Those branches look waaaaay too big for those trees, which I can't unsee.
But you can't change the branch size due to limitations...
So the best solution would be to, of course, make the trees themselves bigger. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Mon Mar 09, 2009 10:21 am Post subject: |
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Quote: | So the best solution would be to, of course, make the trees themselves bigger. |
that is a great idea and I honestly wish I had done that, buuuuut seeing as how that would basically undo all the work I did on every level with trees I don't see myself doing that.
Honestly, I'm fairly proud of the job I did on the trees. You all have valid points, but if I focus too much on the trees they won't blend in well with the rest of the landscape. They're already one of the most detailed things in the game. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Mar 09, 2009 10:48 am Post subject: |
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You could also make the branches one-way platforms and make them thin... but then you have to design your levels around that, which may be a problem. _________________
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Mar 09, 2009 11:11 am Post subject: |
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I am willing to simply accept that in the magical world of Tim-Tim, tree branches are just fat. That is the way they grow there.
Not all trees have to grow the same way.
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Mar 09, 2009 11:14 am Post subject: |
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James Paige wrote: | I am willing to simply accept that in the magical world of Tim-Tim, tree branches are just fat. That is the way they grow there.
Not all trees have to grow the same way.
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I refuse to believe that that thing is anything but an overgrown YOU FOUND THE SECRET WORD!.
[edit]That is a peculiar filter:|
'T urnip' is what I meant. |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Mon Mar 09, 2009 11:43 am Post subject: |
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Lol.
YOU FOUND THE SECRET WORD!
thats awesome. |
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