View previous topic :: View next topic |
Author |
Message |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Tue Jan 01, 2008 3:03 pm Post subject: |
|
|
Newbie_Power, you need to chill.
And pharo, there's no need to explain your graphics. Just make the best graphics you can. They probably won't be amazing at first, but they don't have to be. Like you said, you're just making a simple game to test the OHR, right? So don't worry about whether people will like your graphics, the only thing that matters is that you can look at them and say "I am better at this than I was when I started." _________________ Locked
OHR Piano |
|
Back to top |
|
 |
Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
|
Posted: Tue Jan 01, 2008 3:22 pm Post subject: |
|
|
Quote: | Newbie_Power, you need to chill. | Sorry... Just wanted to make sure pharo understood more than this guy. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
|
Back to top |
|
 |
Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
|
Posted: Tue Jan 01, 2008 3:28 pm Post subject: |
|
|
Ah... Thinking about it over chicken, Iblis is double right. I was too keen on the technical aspect. Just need to emphazise how Square managed to emphasize detail without shading instead of using the word lazy, because I am afraid of MS Paint quality graphics. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
|
Back to top |
|
 |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Tue Jan 01, 2008 3:44 pm Post subject: |
|
|
Yes, of course none of us want to see lazy graphics, or lazy anything else. Better to fail while attempting great things than to succeed at mediocre things. _________________ Locked
OHR Piano |
|
Back to top |
|
 |
Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
|
Posted: Tue Jan 01, 2008 4:07 pm Post subject: |
|
|
If you want to use black outlines instead of a black background, you can. It won't be 100% retro, but I can imagine a lot of people wouldn't know the difference until pointed out. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
|
Back to top |
|
 |
TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
|
Posted: Mon Nov 17, 2008 7:15 pm Post subject: |
|
|
Surlaw wrote: | It's better than no one new releasing anything, which feels like the current trend. |
How many people are actually working on games? |
|
Back to top |
|
 |
Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
|
Posted: Mon Nov 17, 2008 7:18 pm Post subject: |
|
|
*Raises hand* _________________
 |
|
Back to top |
|
 |
The Wobbler

Joined: 06 Feb 2003 Posts: 2221
|
Posted: Mon Nov 17, 2008 7:31 pm Post subject: |
|
|
Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
|
|
Back to top |
|
 |
TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
|
Posted: Mon Nov 17, 2008 10:19 pm Post subject: |
|
|
I will be, now that I have a 4+ month break: Eldardeen. _________________ "It is so great it is insanely great." |
|
Back to top |
|
 |
Crown

Joined: 30 Oct 2008 Posts: 30
|
Posted: Wed Nov 19, 2008 2:05 pm Post subject: |
|
|
I'm also working on a game, but its not an OHR game. Still, I thought people might be interested in it. Its a flash game, I'll give you guys more info as soon as I get out of the design phase. |
|
Back to top |
|
 |
Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
|
Posted: Sun Nov 23, 2008 1:37 pm Post subject: |
|
|
TwinHamster wrote: | Surlaw wrote: | It's better than no one new releasing anything, which feels like the current trend. |
How many people are actually working on games? |
Pick me pick me _________________
|
|
Back to top |
|
 |
Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
|
Posted: Mon Nov 24, 2008 6:38 am Post subject: |
|
|
I kinda stopped making games currently because of the lag of feedback on Gerania (and I'm not even sure if more than one person actually managed to beat the demo). Plus I'm busy getting a new girlfriend which is hard work (though I'm thinking about giving that up and play King's Bounty all day instead). _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
|
Back to top |
|
 |
Misac Lone Game Dev

Joined: 09 Aug 2005 Posts: 27 Location: São Paulo, Brazil
|
Posted: Fri Dec 12, 2008 5:21 am Post subject: |
|
|
GTA Conected, Inproving The Last Crusader and Game World (where i will put Some Wolrd of know RPG's of the comunity) i only need to read a few Pixel Tutorials and some plotscriping help _________________
"Live and Inoperative" |
|
Back to top |
|
 |
Delfino
Joined: 07 Jun 2009 Posts: 5
|
Posted: Mon Jun 15, 2009 8:24 pm Post subject: |
|
|
I just 'finished' my first ever OHR game. I worked with a friend to make our final project in our English class into a game, entitled 'Narrative.rpg'
We put in about 20 hours of work, and what came out on the other end could be played through in 5 minutes, and is basically just a pile of dead ends (where all that darned gameplay was supposed to go) and terrible inside jokes, so it won't be posted up anywhere. It did, however, manage to utterly delight our teacher (a big fan of old Final Fantasy titles) and net the two of us full points on the project.
Over the summer I am hoping that I will be able to finish another game, hopefully with the help of several friends. Right now there are two ideas bouncing around in my head, one is a somewhat typical, story-based JRPG, and the other would be 'Necromon', a game where you play as an aspiring young Necromancer who wants to collect, train, and trade undead beings. |
|
Back to top |
|
 |
FnrrfYgmSchnish Probably the Grand Poobah or something

Joined: 19 Jul 2003 Posts: 88 Location: Not here
|
Posted: Mon Jun 15, 2009 11:02 pm Post subject: |
|
|
At the moment, I'm mostly working on Okédoké!, adding on what I sent in for the 8-Bit Contest. I'm going to be sticking with the NES-style graphics, though, since I've been wanting to make an NES-style game for years anyway--the contest was just a good chance to finally start on one, I guess.
So far, I've added in most of the stuff I didn't have time to put in before the contest deadline (a few more NPCs, some minor graphics additions here and there, an optional superboss...) and finished some enemies and a few maps for the third "chapter" of the game. Probably going to release a longer demo once I get through with the third and fourth chapters. The city that makes up 99% of Chapter 4 is another big, explore-every-single-inch-of-the-map, tons-of-optional-hidden-stuff area like Wrongside was, though... so it'll take a while.
Maybe once Okédoké's done (or at least in "longer demo" stage) I might finally get some work in on Fnrrf Ygm Schnish.  |
|
Back to top |
|
 |
|