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Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Tue Jan 01, 2008 3:03 pm    Post subject: Reply with quote

Newbie_Power, you need to chill.

And pharo, there's no need to explain your graphics. Just make the best graphics you can. They probably won't be amazing at first, but they don't have to be. Like you said, you're just making a simple game to test the OHR, right? So don't worry about whether people will like your graphics, the only thing that matters is that you can look at them and say "I am better at this than I was when I started."
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Jan 01, 2008 3:22 pm    Post subject: Reply with quote

Quote:
Newbie_Power, you need to chill.
Sorry... Just wanted to make sure pharo understood more than this guy.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Jan 01, 2008 3:28 pm    Post subject: Reply with quote

Ah... Thinking about it over chicken, Iblis is double right. I was too keen on the technical aspect. Just need to emphazise how Square managed to emphasize detail without shading instead of using the word lazy, because I am afraid of MS Paint quality graphics.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Tue Jan 01, 2008 3:44 pm    Post subject: Reply with quote

Yes, of course none of us want to see lazy graphics, or lazy anything else. Better to fail while attempting great things than to succeed at mediocre things.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Jan 01, 2008 4:07 pm    Post subject: Reply with quote

If you want to use black outlines instead of a black background, you can. It won't be 100% retro, but I can imagine a lot of people wouldn't know the difference until pointed out.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Nov 17, 2008 7:15 pm    Post subject: Reply with quote

Surlaw wrote:
It's better than no one new releasing anything, which feels like the current trend.


How many people are actually working on games?
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Mon Nov 17, 2008 7:18 pm    Post subject: Reply with quote

*Raises hand*
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Mon Nov 17, 2008 7:31 pm    Post subject: Reply with quote

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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Nov 17, 2008 10:19 pm    Post subject: Reply with quote

I will be, now that I have a 4+ month break: Eldardeen.
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Crown




Joined: 30 Oct 2008
Posts: 30

PostPosted: Wed Nov 19, 2008 2:05 pm    Post subject: Reply with quote

I'm also working on a game, but its not an OHR game. Still, I thought people might be interested in it. Its a flash game, I'll give you guys more info as soon as I get out of the design phase.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sun Nov 23, 2008 1:37 pm    Post subject: Reply with quote

TwinHamster wrote:
Surlaw wrote:
It's better than no one new releasing anything, which feels like the current trend.


How many people are actually working on games?


Pick me pick me
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Mon Nov 24, 2008 6:38 am    Post subject: Reply with quote

I kinda stopped making games currently because of the lag of feedback on Gerania (and I'm not even sure if more than one person actually managed to beat the demo). Plus I'm busy getting a new girlfriend which is hard work (though I'm thinking about giving that up and play King's Bounty all day instead).
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"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
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Misac
Lone Game Dev




Joined: 09 Aug 2005
Posts: 27
Location: São Paulo, Brazil

PostPosted: Fri Dec 12, 2008 5:21 am    Post subject: Reply with quote

GTA Conected, Inproving The Last Crusader and Game World (where i will put Some Wolrd of know RPG's of the comunity) i only need to read a few Pixel Tutorials and some plotscriping help
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Delfino




Joined: 07 Jun 2009
Posts: 5

PostPosted: Mon Jun 15, 2009 8:24 pm    Post subject: Reply with quote

I just 'finished' my first ever OHR game. I worked with a friend to make our final project in our English class into a game, entitled 'Narrative.rpg'

We put in about 20 hours of work, and what came out on the other end could be played through in 5 minutes, and is basically just a pile of dead ends (where all that darned gameplay was supposed to go) and terrible inside jokes, so it won't be posted up anywhere. It did, however, manage to utterly delight our teacher (a big fan of old Final Fantasy titles) and net the two of us full points on the project.

Over the summer I am hoping that I will be able to finish another game, hopefully with the help of several friends. Right now there are two ideas bouncing around in my head, one is a somewhat typical, story-based JRPG, and the other would be 'Necromon', a game where you play as an aspiring young Necromancer who wants to collect, train, and trade undead beings.
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FnrrfYgmSchnish
Probably the Grand Poobah or something




Joined: 19 Jul 2003
Posts: 88
Location: Not here

PostPosted: Mon Jun 15, 2009 11:02 pm    Post subject: Reply with quote

At the moment, I'm mostly working on Okédoké!, adding on what I sent in for the 8-Bit Contest. I'm going to be sticking with the NES-style graphics, though, since I've been wanting to make an NES-style game for years anyway--the contest was just a good chance to finally start on one, I guess.

So far, I've added in most of the stuff I didn't have time to put in before the contest deadline (a few more NPCs, some minor graphics additions here and there, an optional superboss...) and finished some enemies and a few maps for the third "chapter" of the game. Probably going to release a longer demo once I get through with the third and fourth chapters. The city that makes up 99% of Chapter 4 is another big, explore-every-single-inch-of-the-map, tons-of-optional-hidden-stuff area like Wrongside was, though... so it'll take a while.

Maybe once Okédoké's done (or at least in "longer demo" stage) I might finally get some work in on Fnrrf Ygm Schnish. Ha ha ha!
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