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colorful Limit Break

 
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Delfino




Joined: 07 Jun 2009
Posts: 5

PostPosted: Tue Jun 16, 2009 9:19 am    Post subject: colorful Limit Break Reply with quote

I'm still working on the concepts for my next game, but one of the concepts I want to include is the Limit Break system.

For those who do not know, Limit Breaks have been in the last Umpteen Final Fantasy titles. After an individual character takes a certain amount of damage, a special command pops up in the battle menu, called Limit. Limit usually appears in glowing rainbow colors that make it stand out. Selecting Limit unleashes a massive attack that usually plays out over a ten minute cutscene.

It seems easy enough to make the Limit work: I'll use the Counter Stat as a cost for the Limit Break, and most enemy attacks will raise the target's Counter. Each Limit attack will cost 100 Counter and have lots of fancy graphics, high damage, special effects, etc. etc.

However, what I'm still working on is a way to clearly indicate that the Limit Break is ready. Is there any way to make the text suddenly become more colorful in the battle menu, or to make the character on screen start glowing?

Thanks in advance.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Jun 16, 2009 9:49 am    Post subject: Reply with quote

Unfortunately no, there is not yet any good way to do what you want to do.

Although the Plan for more flexible stats outlines how we plan to add support for limit in some future update.
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PostPosted: Tue Jun 16, 2009 10:16 am    Post subject: Reply with quote

James Paige wrote:
Unfortunately no, there is not yet any good way to do what you want to do.

Although the Plan for more flexible stats outlines how we plan to add support for limit in some future update.


Wait, do you mean the colorful text, or the way limit breaks would work, number-crunching wise?

I think I've found a way around the 'cost', Limit won't work if Counter is below a certain number, and after it is used it just sets Counter down to zero. It's not so pretty, but the player should never see the ugly underbelly.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Jun 16, 2009 10:18 am    Post subject: Reply with quote

Anonymous wrote:
Wait, do you mean the colorful text, or the way limit breaks would work, number-crunching wise?


All of the above, eventually.
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Sat Jun 20, 2009 1:41 am    Post subject: Reply with quote

There is one way you could do it actually, but you'd need to use the MP stat for the limit stat. but this could be worked around using the level MP system for normal spells, just have it so that all enemy attacks raise MP by a certain amount, then have a spell list that has spells that take up a certain amount of MP. It would make for an effective Limit system, but would cost you the lost of the MP stat.
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