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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Thu Aug 13, 2009 4:50 am Post subject: Stat Values questions |
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Set-up:
In Vomage: Genesis, characters have only HP, MP, and Luck (Ctr) growths without equipment. The only way to get maximum Luck is to not equip a weapon for 100 levelups, as all weapons that he can equip have a luck modifier of -1. Likewise, no other stats can grow without equipping anything.
1) Is there a way to force the built-in growths to be linear other than the Old Levelup Bug? I don't want to have HP growth based on the clothing that's equipped, and luck would actually be negative until its growth overcame the built-up penalties (which is also bad, and I refuse to create items that boost Luck, since it will double as Magic Evasion)
2) About how fast is 17 speed for a character? _________________ A broken clock is still right twice a day. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Aug 13, 2009 6:36 am Post subject: |
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1)
You will want a script to check for hero level-ups after battles using 'hero levelled (who)'.
However, this only checks to see if the hero leveled at all.
If you gain enough experience to level multiple times, you will want a script before battle that records the levels of all party members and then a script after the battle to compare the current levels with the previous ones.
In the after-battle script, you would then check to see if the hero(es) who leveled has any equipment on.
If the hero(es) do not, then you can just use a 'set hero stat' to change the maximum and current values of the luck stat.
2)
17's a bit quick for my tastes, but anything below 20 is playable enough. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Aug 16, 2009 1:46 am Post subject: Re: Stat Values questions |
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Raekuul wrote: | Set-up:
In Vomage: Genesis, characters have only HP, MP, and Luck (Ctr) growths without equipment. The only way to get maximum Luck is to not equip a weapon for 100 levelups, as all weapons that he can equip have a luck modifier of -1. Likewise, no other stats can grow without equipping anything.
1) Is there a way to force the built-in growths to be linear other than the Old Levelup Bug? I don't want to have HP growth based on the clothing that's equipped, and luck would actually be negative until its growth overcame the built-up penalties (which is also bad, and I refuse to create items that boost Luck, since it will double as Magic Evasion) |
No there isn't. What do you want? It sounds like you want linear growth for certain stats, and Old Levelup Bug for others?
Quote: | You will want a script to check for hero level-ups after battles using 'hero levelled (who)'.
However, this only checks to see if the hero leveled at all. |
No, hero levelled returns the NUMBER of levels gained.
Quote: | 17's a bit quick for my tastes, but anything below 20 is playable enough. |
Others would say that anything much below 20 is not playable. _________________ "It is so great it is insanely great." |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Aug 16, 2009 6:22 am Post subject: |
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Speed depends on a lot of factors. But there is one thing that is consistent, it is always obvious when a game speed is too slow or too fast, so discretion is useful here.
I believe 15-23 are around the best speed values. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Aug 16, 2009 2:52 pm Post subject: Re: Stat Values questions |
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The Mad Cacti wrote: | Others would say that anything much below 20 is not playable. |
It depends on how many people are in the party. If you've only got one hero, you're going to be waiting forever for anything below 20. If you've got a four-person party, you'll get turns faster than you can use them at that speed, meaning holding down space bar becomes an increasingly effective strategy. _________________
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Momoka When it's ready...
Joined: 25 Jul 2009 Posts: 5
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Posted: Sun Aug 16, 2009 9:10 pm Post subject: |
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It also depends on if you have the "pause on all menus" bitset turned on. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Aug 16, 2009 10:51 pm Post subject: |
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Yes, but as seen in your Darkmoor Dungeon review, the mechanics of that can confuse some players.  _________________
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Aug 17, 2009 12:49 am Post subject: |
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Hmm, that reminds me of a feature Rya suggested: automatically scaling battle speeds/times depending on the number of heroes in the party. It could be a pretty effective solution. If anyone else wants to pick it up and argue for it... _________________ "It is so great it is insanely great." |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Mon Aug 17, 2009 8:26 am Post subject: |
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If it wasn't that most of what I want to do can be done using only the Old Levelup Bug, I'd just script the whole mess. Also, I've managed to solve my CTR problem by making the default weapon have a luck value of 1 and all other weapons have a luck of 0.
HP and MP... well, I'll burn that bridge once I get there, but I may implement 'Hero Levelled' for it.
So, the speed stat is really the only problem left. 17 too low? Probably, but you pick up more characters as the game progresses. _________________ A broken clock is still right twice a day. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Aug 17, 2009 8:33 am Post subject: |
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No. A full party this number will still see you inputting actions. At lower number of party members you can either write a script that uses Rya's speed scaling based on party member or design battles that aren't annoying for a single character to fight. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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