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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Sep 17, 2009 7:13 am Post subject: ohrGfx version 2.01 |
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As you may know, the once wonderful tool 'ohrgfx' has not worked with newly created games for a few years. Using a cryptic Visual Basic bytecode debugger and a hex editor, I've created a patched version that works again, however it is still obsolete. But the OHR ought to get the ability to export sprite graphics somewhere in the near future.
There are still some problems in using it, see the wiki page for workarounds. _________________ "It is so great it is insanely great." |
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Baconlabs PURPLE IS MANLY

Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Thu Sep 17, 2009 3:28 pm Post subject: Re: ohrGfx version 2.01 |
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The Mad Cacti wrote: | the OHR ought to get the ability to export sprite graphics somewhere in the near future. |
Ooh, is this a forecast? |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Sep 17, 2009 10:45 pm Post subject: |
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This is working like a charm now after the workarounds are implemented. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Sep 18, 2009 6:02 am Post subject: Re: ohrGfx version 2.01 |
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Baconlabs wrote: | The Mad Cacti wrote: | the OHR ought to get the ability to export sprite graphics somewhere in the near future. |
Ooh, is this a forecast? | Of course! _________________ "It is so great it is insanely great." |
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