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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Fri Oct 16, 2009 5:52 am Post subject: Photoshop palettes |
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I'll bet someone's figured this out by now, so I'll ask:
Has anyone figured out how to get photoshop to edit graphics using the custom.exe colour palette (old or new)?
And just in case I've missed something over my years of absence -
There isn't a way to edit multiple tiles at once in custom.exe, is there?
Do I have to edit a backdrop outside of custom.exe (say, in photoshop) and then "cut" the tiles? _________________ Working on rain and cloud formation |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Oct 16, 2009 6:24 am Post subject: |
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If Photoshop does not have a built in ability to edit a 256 color palette embed into a 256 color .bmp, then you can make a 16x16 .bmp and make each pixel an entry in the palette.
And yes, you have to edit the tileset externally. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Oct 16, 2009 9:13 am Post subject: Re: Photoshop palettes |
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Bagne wrote: |
Do I have to edit a backdrop outside of custom.exe (say, in photoshop) and then "cut" the tiles? |
After editing your backdrop externally, there is a much easier method to get them back into your game than the tile-cutting tool.
Starting with the Werewaffle release, you can import a whole tileset in the same way you import a backdrop.
The only advantage to the tile cutter is if you just want to add a few externally edited tiles to an existing tileset, or if you want to copy tiles from one tileset to another without exporting. |
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NeoTA Idiomatic Nomenclature

Joined: 15 Mar 2004 Posts: 165
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Posted: Fri Oct 16, 2009 5:46 pm Post subject: Re: Photoshop palettes |
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Bagne wrote: | I'll bet someone's figured this out by now, so I'll ask:
Has anyone figured out how to get photoshop to edit graphics using the custom.exe colour palette (old or new)?
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Eh? can't you just import a palette based on the
image of the master palette? I certainly have been able to do this in GIMP since forever.
http://rpg.hamsterrepublic.com/bugzilla/attachment.cgi?id=19 provides an appropriate PNG for the new palette. I know it's also on the wiki somewhere.
ah yes, here: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Master_Palette
(that also has the old palette)
Also, the zipfile available there contains OHRRPGCE old palette in various formats, one of which you can surely import into Photoshop.
If you want to convert an image to whichever palette, you should be able to do something like 'image->mode->indexed', select the appropriate palette, turn off 'remove unused colors', and click OK.
(I'm guessing based on my experience with GIMP, but I do know that Photoshop supports indexed images.) |
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