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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Nov 05, 2009 11:19 pm Post subject: |
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ShakeyAir wrote: | Is this all you have to do for the new large walkabout script to work...
1.Set walkabout set and palette the same for the walkabout as the hero sprite you wish to use.
2. Set the example autorun script to the autorun script on the map.
...Because its not working? And I got the other one to work earlier. Am I missing some other step? |
I haven't actually seen NP's script, but I would expect that there should be a 'key is pressed' segment to the process?
Unless the autorun is a loop that contains the key-press stuff.
Can you describe what exactly is happening? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Nov 06, 2009 8:22 am Post subject: |
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It was supposed to be a one-tick timer script. _________________
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Fri Nov 06, 2009 9:55 am Post subject: |
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The slices are not showing up at all. The game runs smoothly. I put a 'show value (1)' in the script to make sure it was running, and it shows up.
I cannot find a single difference between my game and the demo file. And this doesn't make any sense to me. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Nov 06, 2009 11:46 pm Post subject: |
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Try using the latest nightly, and making sure that layer 1 exists. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Sun Nov 08, 2009 9:06 pm Post subject: |
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Ah. Layer 1 not existing was definitely the problem.
Thank you! |
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