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Enemy Running

 
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Wed Dec 23, 2009 9:59 pm    Post subject: Enemy Running Reply with quote

I know that enemies have a "Flee Instead of Die" bitset and attacks have a "Cause Hero to Run" bitset, but will there ever be a "Cause Enemy to Run" bitset (which would override an enemy's death animation)? Or is there one and I'm just that blind?

I'm wondering because I have an attack called "White Flag" that's supposed to send all nonbosses running for the hills, but I just discovered a moment ago that I can't use it the way I'd like.

Any chance this will be a feature someday? Any chance that someday will come before Christmas?

I need it for Tightfloss Maiden, which I hope to release an update for in the next day or two. Thanks.
_________________
Progress Report:

The Adventures of Powerstick Man: Extended Edition

Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.

Tightfloss Maiden

Currently Updating: Chapter 2
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Thu Dec 24, 2009 1:53 am    Post subject: Reply with quote

What have you already tried?
I'd imagine using the bitsets "erase enemy rewards" and "flee instead of die" would work, but--
Wait, I see the problem. One of those is an attack bit and the other is an enemy bit. And you can't change both with an attack.

So what you've done is erase enemy rewards and just kill them all. Right, I'd imagine a "White Flag" wouldn't be capable of such destruction.

An alternate method would be to change the item to where the above effect would make sense, like an Enemy Teleporter or Vaporizer or of some kind.
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Thu Dec 24, 2009 5:49 am    Post subject: Reply with quote

In the current nightly I'm using it has a transforming command on attacks, you could make white flag turn the enemy into a flee instead of die varient of themselves with 0 HP and have them do so, the only problem here would be that you'd need to make more than 1 of every enemy (nonboss) in the game, hope this is helpful.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Dec 25, 2009 3:01 am    Post subject: Reply with quote

This is definitely doable, but I can't have it ready before Christmas (especially since it is already almost 3 hours into christmas in my time-zone when I read this ;)
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Fri Dec 25, 2009 7:54 am    Post subject: Reply with quote

Quote:
This is definitely doable, but I can't have it ready before Christmas (especially since it is already almost 3 hours into christmas in my time-zone when I read this Wink


It's called "time travel." Learn to use it. Raspberry!

That's okay. If it comes out after the release, I'll just implement it for the next update. The odds of anyone making the attack are average at best anyway. But it does look like I'll be finishing the current update on Saturday, so if it is implemented by then, I'll include it.

(Unless the nightly it comes with is unstable...)

Thanks.
_________________
Progress Report:

The Adventures of Powerstick Man: Extended Edition

Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.

Tightfloss Maiden

Currently Updating: Chapter 2
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