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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Fri Feb 05, 2010 8:50 pm Post subject: 2010 OHR 8-bit Contest! |
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Ok guys, I know it is sudden, but I had to do it. I just thought about an idea for a game that needs to be done, now. I could have stewed on it for a couple of months, brewing over the ideas and figuring out the design, but that wouldn't be fair. I want the playing field to be level, which is why the contest is officially a GO.
CONTEST SUMMARY:
The 2010 OHR 8-bit contest has officially begun! This contest will last from Saturday, February 6th (12AM EST) until Friday, March 5th (11:59 PM EST). That is four weeks, which should be plenty of time for anyone to participate if they would like to do so.
Entries MUST be submitted before Saturday, March 6th or they will not be considered for the voting period and eligible for prizes.
CONTEST RULES:
- Each contestant will be able to make their own custom 16-color master palette.
- You may use four max colors per map tile
- You may use three max colors per walkabout, hero and enemy sprites, attacks, and weapon graphics.
- You may use 16 max colors per battle/cutscene/title backdrop
- All of these colors must come from your single 16-color master palette. Failure to do so will likely get you disqualified.
- Any sound effects or music, in any format, are accepted.
- You may work alone or with partner(s)
- There are no specific themes that you must implement in your game. Feel free to make a standard RPG, sidescroller, or whatever works best for your game and ideas.
- Lighting fade-in/out scripts are acceptable
- Stacking sprites are acceptable as long as they don't go over the four color sprite limit
- Layers are acceptable but should not exceed the four color max per tile limit. In other words, you can have three layers but you still can only use four colors per tile total.
- The use of npcs as inanimate objects or decor to exceed the four color per tile limit is not acceptable. Don't do it.
Follow the above rules, and create anything you would like. There are no bonus themes this year. I want the playing field to be as level as possible for everyone.
VOTING:
Voting will begin on Monday, March 8th and end on Monday, March 29th. The entire community is welcome to vote during this time. The entries will be posted in a thread on Slime Salad and Castle Paradox. Once you have decided on your vote, you should send it VIA PM to Meatballsub on CP or SS, or you may email me at mballsub@gmail.com. DO NOT post your votes in the voting thread. It's not hard sending them to me, and it keeps the scores confidential. Ignore this and I will ignore your votes.
VOTING RULES:
- Vote for your three most favorite games. You number one will equal three points, two = two, and third will be for one point.
- You MAY NOT vote for your own game
- Votes MUST be submitted via PM on Castle Paradox or Slime Salad. You
may also mail your votes to me at mballsub@gmail.com.
The results will be posted in the March issue of Hamsterspeak (#36).
PRIZES:
1st Place - $50 via check or Paypal
2nd Place - $25 via check or Paypal
3rd Place - $5 plus a massive, multi-game review of all of your games. I will write this up and submit it for the next Hamsterspeak magazine.
If you have any questions, please let me know. Good luck! _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database
Last edited by Meatballsub on Sat Feb 06, 2010 3:03 pm; edited 2 times in total |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Feb 06, 2010 12:04 am Post subject: |
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I doubt I will have enough free time to enter a game myself this time around, but I will sweeten the pot by offering additional prize money +$20 for first place, +$10 for second place, and +$5 for third.
EDIT: I see the post above has been edited to include my amounts too. Cool :)
EDIT: Looks like it am in this one after all >;) |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Sat Feb 06, 2010 10:26 am Post subject: |
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ohoho, I've been waiting for this one! and im surely ready this time
quick question, can we use more than 16 colors for the master palette, as long as only 16 colors appear on the screen at all times?
EDIT: wheres the theme? _________________
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Sat Feb 06, 2010 11:03 am Post subject: |
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James Paige wrote: | I doubt I will have enough free time to enter a game myself this time around, but I will sweeten the pot by offering additional prize money +$20 for first place, +$10 for second place, and +$5 for third. |
Nice! I'll make note of that.
Quote: | ohoho, I've been waiting for this one! and im surely ready this time Happy
quick question, can we use more than 16 colors for the master palette, as long as only 16 colors appear on the screen at all times?
EDIT: wheres the theme? |
The last two contests only allowed for a single, 16 color master palette. I see no need to change it now.
There is no theme for this contest:
Quote: | Follow the above rules, and create anything you would like. There are no bonus themes this year. I want the playing field to be as level as possible for everyone. |
_________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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J_Taylor The Self-Proclaimed King of Ketchup

Joined: 02 Dec 2009 Posts: 188 Location: Western NY
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Posted: Sat Feb 13, 2010 4:56 am Post subject: |
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Yeah, um...
Somebody point me to somewhere I can learn to create a 16-color palette, quick.
Please? _________________ Elemental: .75%
Heart of Darkness: 0% (crash)
The Mansion: .05%
Shattered Alliance: .05%
See a pattern forming? I do, dammit. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Feb 13, 2010 10:41 am Post subject: |
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Here is mine.
[download]
Import it in the "Master Palettes" screen under "Edit General Game Data" |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Mar 05, 2010 8:54 pm Post subject: |
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Bell of Chaos
In before the buzzer! |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Sun Mar 14, 2010 10:30 am Post subject: |
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Is Bell of Chaos only complete up until the second red cow, and you get your crouch-jump-dive dealie?
Also - if you save a game when the bell is off screen, the bell isn't loaded when you load the game (but it comes back when you hit those golden bells) _________________ Working on rain and cloud formation |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Mar 14, 2010 11:21 am Post subject: |
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Bagne wrote: | Is Bell of Chaos only complete up until the second red cow, and you get your crouch-jump-dive dealie? |
The demo isn't finished until you meet an angel who tells you that the demo isn't complete, and she gives you the Ashnan's Flail ability.
Bagne wrote: | Also - if you save a game when the bell is off screen, the bell isn't loaded when you load the game (but it comes back when you hit those golden bells) |
Yeah, I really need to fix that. I have a bugfixing thread here |
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J_Taylor The Self-Proclaimed King of Ketchup

Joined: 02 Dec 2009 Posts: 188 Location: Western NY
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Posted: Tue Mar 16, 2010 4:32 am Post subject: |
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Thanks for the palette. Didn't get anywhere near enough done in time anyways. Hope something will be out soon. Or maybe I'll hold what I have until next year! _________________ Elemental: .75%
Heart of Darkness: 0% (crash)
The Mansion: .05%
Shattered Alliance: .05%
See a pattern forming? I do, dammit. |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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