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Castle Paradox
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teejaynumber13
Joined: 24 Mar 2010 Posts: 3 Location: NC
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Posted: Wed Mar 24, 2010 5:55 am Post subject: Party Position Lock |
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I know you can lock heroes to prevent the player from swapping them in and out of the party, but I think it would be swell if you could lock a hero into a certain position in the party.
For example, let's say I want my main character unable to be swapped out of the leader position.
Is there already some plotscript to do this? If not, I think that would be a useful thing to add.  |
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G-Wreck OHRRPGCE Game Designer

Joined: 28 Feb 2010 Posts: 32 Location: Oklahoma
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Posted: Wed Mar 24, 2010 10:02 am Post subject: |
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Back-up your game and script files before you try this, because I'm not sure if it will work or not, but you might try running this script as your 'each step' script for the maps you are using:
Code: | plotscript,main_hero_always_leader,begin
variable (my hero)
my hero := (the "hero is leader" tag of the hero you want to always be leading)
while ( check tag (my hero) == false )
do ( swap by position (0,1)
swap by position (0,2)
swap by position (0,3)
)
end |
This technically will not lock the hero into the first position, but the idea is to fake it by swapping other heroes in your party with the leader until your desired leader's 'hero is leading' tag turns back on.
Again, be sure to back-up your files before you try it, because I can easily see this freezing your game. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Mar 24, 2010 12:41 pm Post subject: |
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People have been asking for this for a logn time. We really need this a s a built in feature. Anyway, here is how I would implement it with plotscripting.
Code: |
plotscript, order menu wrapper, begin
order menu
while(enforce party order) do(
order menu
)
end
script, enforce party order, begin
if(hero by rank(0) <> hero:Bob) then(
swap by position(0, find hero(hero:Bob))
show text box(57) # A box that says Bob must be the leader
wait for text box
exit returning(true)
)
end |
Edit your main menu, and replace the "Order" (or "Team") menu option with the first script. It displays the order menu, then checks to make sure the correct hero is in the lead. If they are not, it moves them back to the lead and re-opens the order menu. The player will not be able to get out of the order menu unless they leave the hero in the lead, but they will still be able to freely rearrange the other heroes.
For this method to work, you need to allow scripts to run while your main menu is open. |
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teejaynumber13
Joined: 24 Mar 2010 Posts: 3 Location: NC
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Posted: Wed Mar 24, 2010 2:02 pm Post subject: Thanks |
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I already do have some plotscripting to put the main character in the lead position, but thanks for the suggestions. I was just wondering if anyone had already suggested the feature or if it was already implemented. Thanks again. My demo should be coming soon.  |
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