View previous topic :: View next topic |
Author |
Message |
Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
|
Posted: Sat Apr 24, 2010 8:40 am Post subject: Examples of 3/4 sprites please? |
|
|
Hi guys! My brothers and I are working on a game and I'm doing graphics for it. At first we figured we'd do a bird's eye view game, similar to normal OHRRPGCE games, but somewhere along the way it became a platform jumper. Now they want to do 3/4 view 2d character sprites instead, but I don't have as much experience with games like that. Can anyone suggest some good games that use this graphic view that I could look at for references? _________________ "I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls." |
|
Back to top |
|
 |
Ravenshade
Joined: 03 Apr 2010 Posts: 50
|
Posted: Sat Apr 24, 2010 9:51 am Post subject: |
|
|
...3/4 view, you mean half the face and the side... many platform games afford 1/2 view. (sonic the hedgehog, super mario brothers) especially the sequels to the games. But I can't think of one that aims to come down from the top.
Besides that's stretching into the realms of 3D. There were a few sonic the hedgehog games that did operate in this method while somehow still remaining 2d. It's usually strategy games that have a 3/4 view.
Do you have any diagrams of what you mean by 3/4 just so we're on the right page. _________________ Campaigning to change the name of OHRRPGCE to Orph anage, because it's just better and easier to pronounce!
Campaigning for Linux! Down with Win.exe!
PS. It's mean to replace words just because you don't like them ¬_¬ moderators... |
|
Back to top |
|
 |
G-Wreck OHRRPGCE Game Designer

Joined: 28 Feb 2010 Posts: 32 Location: Oklahoma
|
|
Back to top |
|
 |
Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Sat Apr 24, 2010 11:03 am Post subject: |
|
|
So you want to use the same sprites, but to transiotion between top-down RPG map view to side-view 2D sidescroller, right?
I think that if you draw sprites that look good for a side-scroller, they will naturally look good in top-down view too. |
|
Back to top |
|
 |
Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
|
Posted: Sat Apr 24, 2010 11:04 am Post subject: |
|
|
Probably not 3/4 sprites, but these are sprites turned at an angle as applied to isometric/almost isometric tiles.
 _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
|
Back to top |
|
 |
Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
|
Posted: Thu Apr 29, 2010 4:03 pm Post subject: |
|
|
We're not doing the top down view any more, sorry for the confusion. It's all platforms now. (Which is annoying, 'cuz I had several sprites for the other one already.)
After a lot of experimenting, I've come up with a little 3/4 sprite to show what I mean. Right now I'm working on coming up with movements for this little guy so I can use him as a skeleton for all the characters.
(Here's hoping the .Gif works, I've never made one before)
www.gifninja.com
I just don't want that walk-like-an-egyptian paper doll look that you see in the old school platformers--not that there's anything wrong with those, they were my bread and butter growing up--but that's not the style we're going for right now. _________________ "I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls." |
|
Back to top |
|
 |
Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
|
Posted: Thu Apr 29, 2010 4:45 pm Post subject: |
|
|
Quote: | I just don't want that walk-like-an-egyptian paper doll look that you see in the old school platformers | Which is cool because not a lot of games have sprites that walk like that. Even 2 or 3 walk frames for RPG sprites and such tend to hide the stiffness.
http://www.idleworm.com/how/anm/02w/walk1.shtml - This is a great tutorial for walk cycles. I'm not that experienced at animating walking myself, but that's what this site is for. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
|
Back to top |
|
 |
|