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Pepsi Ranger Reality TV Host

Joined: 05 Feb 2003 Posts: 493 Location: South Florida
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Posted: Fri Jun 04, 2010 8:53 am Post subject: Heart of the OHR Contest |
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Heart of the OHR Contest
It seems that as times change, interests start moving in new directions, and the things that first captured our hearts and attention about indie-RPG design had since faded into obscurity.
Toward the end of the ‘90s and the early part of this decade, RPGs were king, and were incidentally, the only thing the OHR was capable of making. And then, as the decade continued, RPGs became less common, less desired, and soon the rate of releases made on the engine went from a sprint to a crawl.
Then, in about 2006 or 2007, the limits of the OHR began to change, and new life formed. Sidescrollers were now not only possible, but easier to make. Puzzle games, menu-based games, and even street fighting games were beginning to surface in droves throughout the course of three years. And during this time the course of the OHR RPG began to fall. RPGs were released on occasion, but the presence of one became rare, and almost surprising. And even then, the likelihood of it being a joke game was high. No, the integrity of the epic vacation gave way to a cheap day-trip, and by 2009 the nature of the RPG had become nearly absent.
The other day, Surlaw and I were discussing the disappointment of creating huge games, which translates to many, many hours of development time (read: three years or more for some games), that people refuse to play because it requires them to fight random battles (that aren’t titillating 100% of the time), or read text (of any length), or spend more than a few hours of game time in order to finish it. Authors who put the level of time and attention that goes into a quality game, just to have it go unplayed because of an unwillingness to read (for example), is highly disheartened, and certain OHR gems have gone unfinished because the author experiences What’s-the-Point? Syndrome.
This, of course, has contributed to the huge decline of RPGs—and especially in the quality RPGs—in our opinion, and that should be shocking when one considers we’re a community focused on an RPG making engine.
Even James Paige once expressed a slight disappointment in the gradual reduction of games that actually use the default features to, you know, make an RPG.
That is what the OHRRPGCE was made for.
Now, this isn’t to knock the surge in alternative gaming styles. I loved Slimes. The games released for the 2009 8-Bit Contest were brilliant. But look at how many good RPGs came out in 2009. Okedoke, and, um….
It’s hard to say whether the modern RPG is dying or just in a slump, but we’d like to see this giant of yesteryear make at least one more stand in the community. So, I am proposing the “Heart of the OHR Contest,†which is a contest, quite simply, about making the best RPGs we can make with the engine that brought us here in the first place.
Rules:
-Must be an RPG. We can debate what defines an RPG for this contest if you want, but in the end, it has to be an RPG.
-NonRPGs not permitted. (See Above)
-Joke games not permitted (though funny ones are okay).
-Special scripting is okay (as long as it doesn't turn the RPG into a nonRPG).
-Game must have at least 30 minutes of playtime with a good chunk of that devoted to story (in other words, 30 minutes without level grinding).
-Updates to previous RPGs permitted.
-Updates to previous RPGs need at least 30 minutes of new content to be eligible. Changing a textbox to an old two-hour game and re-releasing it doesn’t make it eligible.
-Fan games and parodies discouraged, but not forbidden. Original stories preferred.
Release Dates:
Unlike traditional contests, “Heart of the OHR†will not require a start time or an end time per se. Rather, this will adopt the “release window†technique made popular with Game-a-thon, in that any RPG released within the window is eligible (provided it meets the above standards).
Window begins July 1st and ends November 30th.
Voting:
Voting will run from December 16 - December 31 (I'll extend this to a few extra days in January if any holiday vacationers need the extra time.)
Note that I will not close voting until I have a minimum of 10 votes, so if the deadline comes and goes and I have fewer than that, voting will remain open until the minimum is met. I want all contestants to have a fair playthrough and comment/critique/score for their games.
For full details consult the following post:
http://www.slimesalad.com/forum/viewtopic.php?p=71778#71778
Prizes:
Because RPGs are harder to come by these days (especially in contests), I thought it’s only fair to combat the odds with prizes that don’t suck. Therefore, James and Surlaw have both agreed to give special bonuses to entrants and the winner.
Just by entering a game into the contest, the contestant will get to choose a bugfix or feature request to be put on the December 1st bug ransom. The winner will get to choose a second bug or feature request to be implemented ASAP (pending feasibility). Because the window is so large, James has agreed that no request is unreasonable at this time.
Here’s how it works:
During the month of June, you may post your bugfix or feature request here so that James can start working toward implementing it. You may only choose one, so pick wisely. Once you choose your request, you are then expected to release a quality RPG (fitting the above standards) by November 30th to receive your entry prize. The prize, of course, is a ransom for the bug or feature request you posted here if it’s not implemented by December 1st. If your bug is not fixed by the deadline, then you get whatever James decides to pay for ransoms (I think it’s $10, but he’ll have to verify this). And that’s just for entering the contest! The winner will get to request a second bugfix or feature once the votes are in.
You may view the current requests here:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/User:Bob_the_Hamster/HeartBugs
The winner will also get a HamsterSpeak cover devoted to his winning entry or the game of his choice for the January 2011 issue. Artist is unknown at this point, but we’ll happily take volunteers. I’d also, if possible, like to offer the winner a second piece of artwork about his game for the magazine, but only if a second artist volunteers.
Thirdly, the winner will receive either slime bucks or an increase to the stat of his or her choice for the Slime Salad Arena.
Fourthly, the winning game will be featured for Slime Salad’s game of the month (pending author’s acceptance) for January or February 2011.
Fifthly, if I’m not broke by then, the winner will receive some extra cash as a cherry on top. I’ll determine the amount by then, but it will probably be conditional on the number of games that are actually submitted.
Sixthly, anyone out there can add to the prize pot if he or she has something to offer, so feel free to help make this into a treasure trove of winnings if you want to, and if you have the resources for it. Note: User SecondChance has offered to add $10 to the winner's prize.
Seventhly, as an added bonus to the contestants, all entrants will receive a T-shirt, courtesy of Inferior Minion, with the Heart of the OHR, Castle Paradox, Slime Salad, and HamsterSpeak logos branded on the fabric. This way you can celebrate the return of the RPG, and become a walking advertisement!
So, as you can see, it would be crazy not to join and make something for the Heart of the OHR Contest, so take the chance. Nominating a bugfix or feature request confirms your intention to join. Just remember that there will be no ransom paid on unresolved bugs if you drop out. So make something and stick with it. Don’t procrastinate, either. Games that don’t meet the above standards will also forfeit the ransom.
Tips:
Release the best game you’re capable of making. The community doesn’t want to see or play throwaway titles anymore. Do your best to make a quality game. While you shouldn’t be intimidated by this, you still need to be aware that games like Wandering Hamster and Vikings of Midgard are just as capable of making an appearance during the contest window as any game, so make it your best if you want the winning prizes.
Have fun. Please use this thread to post your bugfix or feature requests for James and the developers, and use it to announce your RPG releases starting on July 1st. And I’d appreciate it if this thread were stickied until the end of the year. Thanks. _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
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SecondThought

Joined: 27 May 2010 Posts: 4 Location: Surrey, BC
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Posted: Fri Jun 04, 2010 10:32 am Post subject: |
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I absolutely love the idea of this contest — getting back to the historic roots of the application!
Count me in whole-heartedly, and I’ll contribute $10 to the contest’s winning game (via PayPal). _________________ Game Progress
Forgotten Lore — 0% complete (currently designing art and concept) |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Pepsi Ranger Reality TV Host

Joined: 05 Feb 2003 Posts: 493 Location: South Florida
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Posted: Fri Jun 04, 2010 4:02 pm Post subject: |
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Thanks for the prize contribution, SecondThought. I'll add it to the prize list once my secret donor confirms his prize.
James, I was hoping you would create one of these charts. Now I don't have to manually keep track of who asked for what. Awesome. _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
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Lord Fyroa Behold...the mighty Triforce

Joined: 11 Nov 2008 Posts: 63 Location: Lost in this hell called the Water Temple
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Posted: Sun Jun 06, 2010 6:26 pm Post subject: |
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Expect to see a Yo Ghost or two. _________________ Help! Im trapped in this box! It's dark...and cold...help... |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Sun Jun 06, 2010 7:34 pm Post subject: |
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Because this contest is so awesome, I'm gonna say again:
This contest is awesome! _________________ Working on rain and cloud formation |
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addes3 Indie Game maker
Joined: 17 May 2010 Posts: 1
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Posted: Mon Jun 07, 2010 3:08 pm Post subject: |
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Hi!
I'm new, and this might be my first post, but I want to enter this.
I would ask for a feature to be, hmm, I don't know. I think I'll post later. |
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Tue Jun 08, 2010 12:45 am Post subject: |
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Sign me up for this, I've got an idea now :p, and as for a bug, I'll have to check if it's been fixed lately, but if it hasn't, then would it be possible to solve the Jump/Land chain being cancelled (and leaving the hero in the air) if their target is killed before they finish the chain? |
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Pepsi Ranger Reality TV Host

Joined: 05 Feb 2003 Posts: 493 Location: South Florida
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Posted: Thu Jun 17, 2010 2:53 pm Post subject: |
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Prize list has been updated. Consult the top post for details. _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
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SecondThought

Joined: 27 May 2010 Posts: 4 Location: Surrey, BC
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Posted: Fri Jun 18, 2010 6:37 pm Post subject: |
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I shall be producing the game Forgotten Lore, and my feature request shall be the ability to have more than one colour per textbox (i.e., to emphasize keywords). Not sure if that’s even remotely feasible, but I thought it would be cool! _________________ Game Progress
Forgotten Lore — 0% complete (currently designing art and concept) |
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BlastedEarth

Joined: 05 Oct 2009 Posts: 243
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Posted: Tue Jun 22, 2010 5:48 pm Post subject: |
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Wow... I hope i can finish BE by november so i can join this. _________________ So many ideas, so little focus. Monk spirit please lend me your power!
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Wed Jun 23, 2010 8:38 pm Post subject: |
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Been a long time. I need to unwind and temporarily forget dayjob-related game development for a while and return to my roots.
So I'll be developing Crescent Dream: Bestowed Curse, and i want to request a (possibly) impossible feature of improving the overall framerate of the OHRRPGCE for smoother gameplay. Been requesting this for over three years now, i think.
In any case, can i request for another feature just in case James preempt me that this feature is really, really impossible? |
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Sh4d0ws

Joined: 06 Nov 2009 Posts: 39
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Posted: Thu Jun 24, 2010 11:24 am Post subject: |
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Quote: | So I'll be developing Crescent Dream: Bestowed Curse |
...
I love you. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Jun 25, 2010 1:22 am Post subject: |
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SecondThought wrote: | ...my feature request shall be the ability to have more than one colour per textbox (i.e., to emphasize keywords). |
Welcome. I'm planning a flexible font/text system to do things like that; it's been half finished for over a year. I really ought to finish it.
AdrianX wrote: | Been a long time. I need to unwind and temporarily forget dayjob-related game development for a while and return to my roots. :)
So I'll be developing Crescent Dream: Bestowed Curse, and i want to request a (possibly) impossible feature of improving the overall framerate of the OHRRPGCE for smoother gameplay. Been requesting this for over three years now, i think.
In any case, can i request for another feature just in case James preempt me that this feature is really, really impossible? |
Hi, nice to hear you're using the OHR again :) Yes, I think a higher FPS would be a great improvement, and have worked towards that as well. But I'm not clear what exactly you mean: being able to show more frames of animation per second, or just drawing more frames per second, so that NPCs and other things move more smoothly (fewer pixels per step)?
However, I'm not part of this contest - I'm not promising any of my money to anyone! - so it's up to James whether he wants to promise to implement things I was planning on if I don't, or promise other people that I will implement them, or just reject them. _________________ "It is so great it is insanely great." |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Sat Jun 26, 2010 5:44 am Post subject: |
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The Mad Cacti wrote: | being able to show more frames of animation per second, or just drawing more frames per second, so that NPCs and other things move more smoothly (fewer pixels per step)? |
Hi TMC. I was talking about things moving more smoothly, so it's the second one.  |
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