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My First Game Test
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Willy Elektrix




Joined: 27 Jul 2010
Posts: 8

PostPosted: Tue Jul 27, 2010 4:55 pm    Post subject: My First Game Test Reply with quote

First off, this is my first post. Hello all.

I've finished the first level of the first game I've written with OHRRPGCE. Soon there will be 3 levels total but I wanted to get some feedback on the progress I've made so far.

Once I finish the other levels, I'll make music and sound effects. Also there is no door to the 2nd level, but otherwise everything is in place. It should take about 45 minutes to an hour to kill the level boss and get the key.

It's called Dr. Coffin's Cursed Maze and is a horror themed RPG taking place in the afterlife. Please, any feedback is appreciated, particularly concerning balancing and streamlining of play.

http://www.mediafire.com/?jbql6g9sko7o8o6

Thanks for your time.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Wed Jul 28, 2010 3:55 am    Post subject: Reply with quote

How about posting a screenshot of it? It will make more people interested in trying it out. :-)
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Willy Elektrix




Joined: 27 Jul 2010
Posts: 8

PostPosted: Wed Jul 28, 2010 4:52 pm    Post subject: Reply with quote

Sure! Here you go.



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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Tue Aug 03, 2010 3:38 am    Post subject: Reply with quote

downloading...
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Tue Aug 03, 2010 9:07 am    Post subject: Reply with quote

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Willy Elektrix




Joined: 27 Jul 2010
Posts: 8

PostPosted: Wed Aug 04, 2010 5:04 am    Post subject: Reply with quote

Surlaw wrote:
You should really upload this game either here or on Slime Salad.


Yeah. I plan to eventually, but I didn't want to upload the unfinished game. There's enough crappy half-finished games here and on Slime Salad that I didn't want to contribute until I had something worthwhile.

Sorry about using lame ad-spamming free file hosting though.

I'm in the process of making area 2. There might be 2 or 3 areas then I'll put up a completed version.
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Wed Aug 04, 2010 3:22 pm    Post subject: Reply with quote

My biggest suggestion would be to make the graphics a little more 3D. Adding shadows, highlights, and using the 'map menu-->edit general map data-->foot offset' would help.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Thu Aug 05, 2010 11:51 am    Post subject: Reply with quote

I actually don't recommend using foot offeset. It tends to cause walkabouts to pop under higher layer tiles when you don't want them to.
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Sh4d0ws




Joined: 06 Nov 2009
Posts: 39

PostPosted: Thu Aug 05, 2010 4:05 pm    Post subject: Reply with quote

I haven't played the game, but judging from the screenshots you seem to be trying to stylize the game with a flat, heads-on perspective. If this is so, I wouldn't bother with shading or depth, It would just ruin the look. The grittiness of everything coupled with how flat it all is makes lit look like a bunch of cardboard-paper cutouts glued together, which is unique, at least.

Either embrace this and try to keep it consistent, or go for a more realistic look. The thing is, with your current skills, by making your game follow the standard graphical style of detail and realism, you'll be forcing it into comparison with the works of much more skiled artists, and this will deteriorate the overall look of your game.
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Willy Elektrix




Joined: 27 Jul 2010
Posts: 8

PostPosted: Sun Aug 08, 2010 8:33 am    Post subject: Reply with quote

J_Taylor wrote:
My biggest suggestion would be to make the graphics a little more 3D. Adding shadows, highlights, and using the 'map menu-->edit general map data-->foot offset' would help.


That's true, that would definitely add a little more depth. I've never drawn graphics before, and when I started this game, I wanted to the whole thing to be like the mazes in Dragon Warrior 1 and Hydlide for the NES. So the intent was to do flat obviously tiled graphics. Granted, I failed at making them look old-school by adding way too much texture and and too many color values.

Sh4d0ws wrote:
I haven't played the game, but judging from the screenshots you seem to be trying to stylize the game with a flat, heads-on perspective. If this is so, I wouldn't bother with shading or depth, It would just ruin the look. The grittiness of everything coupled with how flat it all is makes lit look like a bunch of cardboard-paper cutouts glued together, which is unique, at least.

Either embrace this and try to keep it consistent, or go for a more realistic look. The thing is, with your current skills, by making your game follow the standard graphical style of detail and realism, you'll be forcing it into comparison with the works of much more skiled artists, and this will deteriorate the overall look of your game.


This was basically my opinion. It doesn't look great, but at least it looks consistent and that's the best I can hope for. As I keep doing graphics, maybe I'll figure out how to turn my inherent restrictions into a style.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Aug 10, 2010 4:41 am    Post subject: Reply with quote

Hi, I did give it a quick play when you originally posted, but haven't gone back since then to try again. Though I was meaning to, I might as well give some feeble feedback now:

I think the battle formation difficulty changes too suddenly, which is a fairly large problem because you can't run. I think I was one XP point from levelling (to the 2nd level) when I encountered my first formation with more than one enemy, and I dead in a few seconds.
But I don't know how many attempts you intend to be necessary to complete the game, are players meant to learn through repeated deaths? (If so, no problem, I enjoy permadeath :)

Also, are you sure you don't want to round the corners of the flat topped head at all?
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Willy Elektrix




Joined: 27 Jul 2010
Posts: 8

PostPosted: Tue Aug 10, 2010 5:44 am    Post subject: Reply with quote

The Mad Cacti wrote:
I think the battle formation difficulty changes too suddenly, which is a fairly large problem because you can't run. I think I was one XP point from levelling (to the 2nd level) when I encountered my first formation with more than one enemy, and I dead in a few seconds.
But I don't know how many attempts you intend to be necessary to complete the game, are players meant to learn through repeated deaths? (If so, no problem, I enjoy permadeath Happy

Also, are you sure you don't want to round the corners of the flat topped head at all?


Thanks for that. That's exactly what I was worried about. I basically have the level divided into quadrants. Southwest is 1 easy monster. Northwest are 2 easy monsters. Southeast is 1 easy monster and 1 hard monster. Northeast is 2 easy monsters and 1 hard monster. The problem is that it's too easy to wander into the hard monsters too soon.

Hmm. I'll have to rethink it. Maybe I'll keep the hard monsters all in the northeast corner? Maybe a message when that pops up when you're about to cross over to harder monsters?

This is especially timely since I'm working on the encounter layout for floor 2 right now.

Yeah. I might round the corners on his head to.
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Willy Elektrix




Joined: 27 Jul 2010
Posts: 8

PostPosted: Tue Aug 10, 2010 6:47 pm    Post subject: Reply with quote

I fixed the problem. I ended up making a mini-boss that prevents you from wandering too far from the beginning without leveling a level or so first. Granted, nothing stops you from fighting the boss too early and getting killed, but all games involve trial and error to a degree and at least it's more obvious this way.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Aug 25, 2010 5:10 pm    Post subject: Reply with quote

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Sparoku
Pyrithea Amethyst.




Joined: 02 Feb 2004
Posts: 467
Location: Washington State

PostPosted: Thu Aug 26, 2010 6:16 am    Post subject: Reply with quote

"Invalid or Deleted File
The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire."

Ya know, you CAN upload your game onto CP. Makes it easier for us to find it. Neutral
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