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Non-blocking attacks

 
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Sep 29, 2010 8:55 pm    Post subject: Non-blocking attacks Reply with quote

I just implemented (and forced an early nightly build including) non-blocking attacks.

There is a new attack bitset "Delay doesn't block further actions"

So if you give an attack a delay of 10 seconds, the attacker's ready-meter will start re-filling immediately, and they may be able to use another attack before the delayed non-blocking attack happens.

Great for use with chains. For example, you could make a normal attack that boosts an ally's attack power by +50, and have it chain to a nonblocking delayed attack that returns the attack power back to normal.

I am eager to get other people testing this.

Also note that if you press F11 twice in battle you can see the current attack queue. Regular attacks are marked with "B" and nonblocking attacks are marked with "Q"
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Chronoas




Joined: 18 Sep 2008
Posts: 37

PostPosted: Tue Oct 12, 2010 1:42 pm    Post subject: Reply with quote

HOLYCRAPILOVEYOU.

This is a feature I've been looking forward to for YEARS! Time for some extensive testing!

Also,

ILOVEYOUILOVEYOUILOVEYOUILOVEYOUILOVEYOUILOVEYOU.

In a "you're totally friggin' awesome" sort of way.
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