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How do you do this?

 
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Voltire
Yep.




Joined: 16 Oct 2010
Posts: 87
Location: A nice man's big, white van.

PostPosted: Sat Nov 27, 2010 1:58 pm    Post subject: How do you do this? Reply with quote

Can someone tell me how I can create a game with a battle system like Zelda or Fenrir-Lunaris's Arcadia, or James Paige's Baconthulu, where you fight without random battles with a sword in front of you? I know it involves scripting, but I'm pretty lame at it and I need an idea of where to start. Thanks.
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satyrisci
~guo~




Joined: 28 Feb 2007
Posts: 73

PostPosted: Sat Nov 27, 2010 3:33 pm    Post subject: Reply with quote

Hey,

I haven't done this before so I'm not much help, but I'd start with looking at the scripts from those games.

Also, check these:

http://rpg.hamsterrepublic.com/ohrrpgce/Zelda-style_games

http://moogle1.castleparadox.com/zelda.php

Have you tried scripting before? Read the tutorials and the plotscripting dictionary?
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Voltire
Yep.




Joined: 16 Oct 2010
Posts: 87
Location: A nice man's big, white van.

PostPosted: Sat Nov 27, 2010 8:01 pm    Post subject: Reply with quote

Well, I can do little scripting, but not really anything advanced. Thanks, though.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Wed Dec 01, 2010 8:57 am    Post subject: Reply with quote

I made a tech demo a while back that basically did this.

Somekindaninja

http://www.slimesalad.com/forum/viewgame.php?t=1073


However, to implement most things, you will need a general knowledge of scripting.
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