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cavemanerick

Joined: 03 Aug 2008 Posts: 74
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Posted: Wed Dec 01, 2010 6:47 pm Post subject: Calling a heros name for a textbox |
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I was looking at the signs below the textbox editor where it says hero name and has signs like this $${CO}=Leader's name
Now how does this work if it does work at all. I could plan my plots around giving away direct hero names for my mini quests but it would be so much nicer if this was a built in function that allows me to easily type something to make the npc appear to say the current heros name.
So is there such a way to use this, or something I'm seeming to not get here.
An example would proably solve my issues thankyou.
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guo Guest
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Posted: Wed Dec 01, 2010 7:13 pm Post subject: |
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In the textbox you type:
${Cx} to display a hero's name, with x being the caterpillar slot the desired hero resides in (slot 0 for the party leader).
eg, if the character in slot 0 is named Steve and the character in slot 1 is named Mary, then:
Code: | Hi ${C0}! It's nice to see you! But what are you doing with ${C1}??? |
would display in game as:
Code: | Hi Steve! It's nice to see you! But what are you doing with Mary??? |
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cavemanerick

Joined: 03 Aug 2008 Posts: 74
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Posted: Wed Dec 01, 2010 7:29 pm Post subject: thanks |
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Thanks hopefully this works. |
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