| Camdog 
 
 
 
 Joined: 08 Aug 2003
 Posts: 606
 
 
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				|  Posted: Wed Aug 27, 2003 5:41 am    Post subject: Confused about why this doesn't work... |   |  
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				| Ok, I've added a "death" type attack to my game with the following settings... 
 Damage Settings:
 Damage Math: Hit Points = 100% of current
 Base Stat: Int (this shouldn't matter, right?)
 Extra Damage%: 0
 Aim Math: Never Misses (obviously, this'll change, I just wanted to make sure that I wasn't just missing when the attack messed up)
 Extra Hits: 1
 Delay Before Attack: 0
 
 Target Settings:
 Target Class: Enemy
 Target Setting: Focus
 
 Bitsets:
 Death Damage (so it doesn't kill bosses)
 Do Not Randomize
 
 There's no chaining or anything funky like that involved, above is the gist of the attack.  What I can't understand is, not only does it not work, but it doesn't display any damage or even the word miss, even though I explicitly set the bitset "do not show damage" off.  I'm having the same problem with my "Black Hole" attack, which is exactly the same, but extra damage% is set to -1%.  Does anyone have any idea what I'm doing wrong?  Thanks.
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		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
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				|  Posted: Wed Aug 27, 2003 6:27 am    Post subject: set to percentage damage math |   |  
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				| the problem is that you have it set to 100% 
 That is an full-cure spell.
 
 if you want and instant-death spell, you should be setting HP to 0%
 
 I am not sure why it is ignoring the bitset for displaying damage-- unless maybe the target already had full live. full HP set to 100% of itself would result in no change.
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