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		| mjkrzak 
 
 
  
 Joined: 24 Nov 2009
 Posts: 43
 
 
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				|  Posted: Wed Mar 02, 2011 9:55 pm    Post subject: Slice overlays on equip menu |   |  
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				| I'm fiddling around making custom menus, and I'm having problems with the equip menu. Since I need the equipment slot dealie to swap out items, I figured that I could just keep that and bury all the other stuff under a slice or three. The menu seems to disagree with my plan, as the slice only pops up after I close the menu. Fairly useless for my purposes. 
 Anyone know the coding to pull off my illusion? Or something to manipulate the equipment slot dealie by itself?
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		| TMC On the Verge of Insanity
 
 
 
 
 Joined: 05 Apr 2003
 Posts: 3240
 Location: Matakana
 
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				|  Posted: Wed Mar 02, 2011 10:39 pm    Post subject: |   |  
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				| It's still currently impossible to run scripts in or display slices on top of any built-in menu (any slices you had displaying will appear underneath, but you need to place a wait(1) between creating/modifying a slice and entering the menu for it to appear). 
 All the script commands needed for manipulating equipment exist, eg 'force equip', so you could recreate the equip menu if you're really desperate. I'm not sure what exactly you want to do, but it might be doable with a short script.
 _________________
 "It is so great it is insanely great."
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		| J_Taylor The Self-Proclaimed King of Ketchup
 
 
 
  
 Joined: 02 Dec 2009
 Posts: 188
 Location: Western NY
 
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				|  Posted: Thu Mar 03, 2011 6:32 am    Post subject: |   |  
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				| Hm... interesting question. And answer. Good to know, as this is something I was planning... _________________
 Elemental: .75%
 Heart of Darkness: 0% (crash)
 The Mansion: .05%
 Shattered Alliance: .05%
 
 See a pattern forming? I do, dammit.
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		| mjkrzak 
 
 
  
 Joined: 24 Nov 2009
 Posts: 43
 
 
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				|  Posted: Thu Mar 03, 2011 9:40 am    Post subject: |   |  
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				| Bitter disappointment. 
 Ah well, scratch make it is.
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