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Slice overlays on equip menu

 
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mjkrzak




Joined: 24 Nov 2009
Posts: 43

PostPosted: Wed Mar 02, 2011 9:55 pm    Post subject: Slice overlays on equip menu Reply with quote

I'm fiddling around making custom menus, and I'm having problems with the equip menu. Since I need the equipment slot dealie to swap out items, I figured that I could just keep that and bury all the other stuff under a slice or three. The menu seems to disagree with my plan, as the slice only pops up after I close the menu. Fairly useless for my purposes.

Anyone know the coding to pull off my illusion? Or something to manipulate the equipment slot dealie by itself?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Mar 02, 2011 10:39 pm    Post subject: Reply with quote

It's still currently impossible to run scripts in or display slices on top of any built-in menu (any slices you had displaying will appear underneath, but you need to place a wait(1) between creating/modifying a slice and entering the menu for it to appear).

All the script commands needed for manipulating equipment exist, eg 'force equip', so you could recreate the equip menu if you're really desperate. I'm not sure what exactly you want to do, but it might be doable with a short script.
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Thu Mar 03, 2011 6:32 am    Post subject: Reply with quote

Hm... interesting question. And answer. Good to know, as this is something I was planning...
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mjkrzak




Joined: 24 Nov 2009
Posts: 43

PostPosted: Thu Mar 03, 2011 9:40 am    Post subject: Reply with quote

Bitter disappointment.

Ah well, scratch make it is.
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