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My game won't upload
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Sep 13, 2012 4:42 am    Post subject: Reply with quote

NeoSpade wrote:
Percentage based healing seems to be broken in the stable release, it has been for a while too :S.

It'll work just fine in battle, but on the field it won't heal, but hurt. I've noticed this both in this game and my own. (so alpha, if I was you, I'd change the % based healing skills into set amounts until the issue is resolved).


Can you provide a testcase? I just tried it, and healing HP worked fine. (See also my response to the ->JAMES<- thread.)
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Thu Sep 13, 2012 8:49 am    Post subject: Reply with quote

TMC wrote:
NeoSpade wrote:
Percentage based healing seems to be broken in the stable release, it has been for a while too :S.

It'll work just fine in battle, but on the field it won't heal, but hurt. I've noticed this both in this game and my own. (so alpha, if I was you, I'd change the % based healing skills into set amounts until the issue is resolved).


Can you provide a testcase? I just tried it, and healing HP worked fine. (See also my response to the ->JAMES<- thread.)


Well, the current upload of Alpha's game is a good test case. If it is a percent (say 25% of maximum HP), and it is used in battle it behaves as expected (25% of the character's health is replenished) whereas outside of battle using the same spell will deplete the HP by 25%.

I'll show you what my healing spell looks like:

Damage Math : HP = 30% of Maximum
Base ATK Stat : 100
Base DEF Stat : Default
Target Stat : HP
Extra Damage : -70%

The bitsets are:

Cures instead of Harms
Mutable
Heal Damage (note: all characters absorb 100% of a heal, I added this to see if it'd fix the issue, but it made no difference whether it was there or not)

It works fine in battle but not outside of battle.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Sep 13, 2012 10:48 am    Post subject: Reply with quote

The way I read those settings, here is what that attack SHOULD be doing both in battle and out of battle:

It should set the target's HP equal to 30% of its maximum, regardless of the previous HP. It would look like damage if you had more than 30%, and it would look like healing if you had less than 30%

I don't think the "Cures instead of Harms" bitset is supposed to work at all if you are using percentage-setting attacks.

If it is doing so in battle, that might be the bug. I would trust TMC about how this is supposed to work because he just recently went over the damage calculation code in a major cleanup (which included hiding bitsets when they don't apply)
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