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gagekilmer Ninja... nuff said
Joined: 09 Jan 2013 Posts: 53
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Posted: Wed Feb 06, 2013 3:34 pm Post subject: Opening Menus |
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So my game has three main characters, each with their own storyline and shops and to chose the shop I created a menu, which opens each shop individually
sort of like
Talk to NPC
MENU:
Store 1
Store 2
Store 3
Choose store, store opens.
basically how do I make a menu open upon activating an NPC
preferrably without plotscripting.
Also, I have a choice system (pick character) how do I make each of the different heroes start in a different location
ex hero 1 starts at map 1
hero 2 starts on map 7
and hero 3 starts on map 13? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Feb 06, 2013 3:45 pm Post subject: Re: Opening Menus |
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gagekilmer wrote: | So my game has three main characters, each with their own storyline and shops and to chose the shop I created a menu, which opens each shop individually
sort of like
Talk to NPC
MENU:
Store 1
Store 2
Store 3
Choose store, store opens.
basically how do I make a menu open upon activating an NPC
preferrably without plotscripting.
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You can attach a menu to a textbox, and attach the textbox to an NPC
gagekilmer wrote: |
Also, I have a choice system (pick character) how do I make each of the different heroes start in a different location
ex hero 1 starts at map 1
hero 2 starts on map 7
and hero 3 starts on map 13? |
This would probably be easiest with a plotscript, but you can also do it with hero tags and door-links.
Give each hero a tag that is turned on when they are in your party. After you have chosen the hero, let the player walk them through a door.
The door links can lead to different maps depending on which tags are turned on |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Feb 06, 2013 11:57 pm Post subject: |
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You can also use the "Instantly use door #" textbox conditional (and three doors which the player can't otherwise reach) instead of having the player step on a door. _________________ "It is so great it is insanely great." |
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