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carsten
Joined: 17 Aug 2012 Posts: 16
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Posted: Thu Mar 14, 2013 6:27 pm Post subject: reply |
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ok so i think it works, when i imported it it said the following message which i assume is normal:
helloworld,
...autofix broken triggers...
imported 1 scripts
so yeah i think thats right? oh btw though. When i tried to import a script with the new version on an game i made with the last build, it wouldn't let me. said that i was running a game that was made on a different version. which i was.
is there anyway to update my games version to the one you made to allow scripting? hope that wasn't really confusing. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Mar 14, 2013 9:06 pm Post subject: |
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Yes, looks like it's working; thanks.
The build I uploaded is a nightly build of the latest development version. simply use both OHRRPGCE-Game and OHRRPGCE-Custom from that .dmg file, rather than just OHRRPGCE-Custom. _________________ "It is so great it is insanely great." |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Mar 15, 2013 6:08 am Post subject: |
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Yes, old rpg files are always automatically upgraded when you open them in a newer version.
So the error message you saw was not telling you that your rpg file could not be used with a different version, it was telling you that your versions of OHRRPGCE-Game and OHRRPGCE-Custom did not match |
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carsten
Joined: 17 Aug 2012 Posts: 16
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Posted: Tue Mar 19, 2013 6:40 am Post subject: problem |
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when ever i try to open anything such as a walkabout or if i want to draw map tiles the app crashes... keeps crashing all the time
3/19/13 8:34:54 AM com.apple.launchd[102] ([0x0-0x1e01e].OHRRPGCE-Custom[976]) Exited abnormally: Illegal instruction
this is an example of what shows up in Console logs |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Mar 19, 2013 7:04 am Post subject: |
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I can reproduce the crash in Mac OS X 10.7.5 also.
Console wrote: |
3/19/13 8:02:53.084 AM ohrrpgce-custom: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
3/19/13 8:02:53.085 AM ohrrpgce-custom: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
3/19/13 8:03:08.264 AM com.apple.launchd.peruser.501: ([0x0-0x6d36d3].OHRRPGCE-Custom[54306]) Job appears to have crashed: Illegal instruction: 4
3/19/13 8:03:09.858 AM ReportCrash: Saved crash report for ohrrpgce-custom[54306] version O.H.R.RPG.C.E version wip 20130319 (???) to /Users/james/Library/Logs/DiagnosticReports/ohrrpgce-custom_2013-03-19-080309_Broastes-Ghost-Jamess-Mac-Mini.crash
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Mar 19, 2013 10:14 pm Post subject: |
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Wow, this was a difficult bug to track down, as it had a very contrived cause. It turns out this has been present for a bit over a month. Fixed now (but wait for the next nightly). _________________ "It is so great it is insanely great." |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Mar 20, 2013 6:18 am Post subject: |
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Awesome!
I forced an early build of the Mac Nightly, so carsten, you can download and re-test any time :) |
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carsten
Joined: 17 Aug 2012 Posts: 16
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Posted: Thu Mar 21, 2013 3:34 pm Post subject: good i guess |
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k tested it out, it works. no crashes imports work. buut its kind of weird, when i first tried to import it said it failed, then i tried again and it worked. i re tried to see if this was a one time thing but again it at first didnt work then worked the second time.
3/21/13 5:28:21 PM osascript[1351] Error loading /Library/ScriptingAdditions/QXPScriptingAdditions.osax/Contents/MacOS/QXPScriptingAdditions: dlopen(/Library/ScriptingAdditions/QXPScriptingAdditions.osax/Contents/MacOS/QXPScriptingAdditions, 262): no suitable image found. Did find:
/Library/ScriptingAdditions/QXPScriptingAdditions.osax/Contents/MacOS/QXPScriptingAdditions: mach-o, but wrong architecture
3/21/13 5:28:21 PM [0x0-0x3e03e].OHRRPGCE-Custom[1314] 2013-03-21 17:28:21.099 osascript[1351:10b] Error loading /Library/ScriptingAdditions/QXPScriptingAdditions.osax/Contents/MacOS/QXPScriptingAdditions: dlopen(/Library/ScriptingAdditions/QXPScriptingAdditions.osax/Contents
/MacOS/QXPScriptingAdditions, 262): no suitable image found. Did find:
3/21/13 5:28:21 PM [0x0-0x3e03e].OHRRPGCE-Custom[1314] /Library/ScriptingAdditions/QXPScriptingAdditions.osax/Contents/MacOS/QXPScriptingAdditions: mach-o, but wrong architecture
3/21/13 5:28:21 PM [0x0-0x3e03e].OHRRPGCE-Custom[1314] osascript: OpenScripting.framework - scripting addition /Library/ScriptingAdditions/QXPScriptingAdditions.osax declares no loadable handlers.
3/21/13 5:28:21 PM [0x0-0x3e03e].OHRRPGCE-Custom[1314] osascript: OpenScripting.framework - scripting addition /Library/ScriptingAdditions/QXPScriptingAdditions.osax declares no loadable handlers.
wow. this is the log.
its weird because when i do it the second time, it works but gives me the same log message |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Mar 21, 2013 4:17 pm Post subject: |
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Googling for this error I see that it has nothing to do with the OHR. Apparently it is due to having QuarkXPress installed on your machine. You could ignore the errors, remove the particular file that's causing the error (which may stop QuarkXPress from working, though I would guess it's harmless since it seems to be complaining that the file is invalid anyway), or uninstall QuarkXPress.
http://lists.apple.com/archives/applescript-users/2008/May/msg00257.html _________________ "It is so great it is insanely great." |
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carsten
Joined: 17 Aug 2012 Posts: 16
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Posted: Sun Apr 07, 2013 1:09 pm Post subject: layers |
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ok so deleted the script addition and it works every time now. one problem though, i added a layer to a map and it wouldn't let me enable it when i pressed enter. also i couldn't use control up (page up on a mac laptop) to switch layers in tile map, however i assume this is because i didn't have it enabled. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Apr 08, 2013 12:16 am Post subject: |
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Does Enter work normally elsewhere (nearly anywhere that Space does)? I couldn' treproduce the problem on a Mac.
Yes, you can't switch to disabled map layers with page up/down. But you can enable or disable a layer by pressing Alt + a number key. _________________ "It is so great it is insanely great." |
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carsten
Joined: 17 Aug 2012 Posts: 16
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Posted: Fri Apr 12, 2013 8:26 pm Post subject: ... |
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yeah enter works all the time exepct to activate the layers. maybe im just stupid.. you can have layers other than layer 0 enabled right? also what screat should i alt number key on, i tried it on the tile map and layers page to no avail. |
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carsten
Joined: 17 Aug 2012 Posts: 16
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Posted: Fri Apr 12, 2013 8:27 pm Post subject: |
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the problem is i dont think theres a error it just isnt there. so its hard to find whats going wrong. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Apr 13, 2013 2:46 am Post subject: |
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Alt plus number keys should work in the tilemap editing mode (F2). If neither that nor pressing Enter in the Layers and Tilesets menu to enable the layer works, then I can guess which piece of code is malfunctioning... and apparently it only occurs on Mac OS 10.5. We had a similar bug that only occurred on Mac; a bug that only occurs in OS 10.5 is really bizarre but might have a similar reason.
When you create a new layer it is meant to start off enabled. Do you have the problem that all your map layers are always disabled, even immediately after being created?
What version are you using? Try upgrading to Beelzebufo and see if the problem is still there; there were some changes to the map editor recently. _________________ "It is so great it is insanely great." |
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carsten
Joined: 17 Aug 2012 Posts: 16
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Posted: Sun Apr 14, 2013 3:20 pm Post subject: yaay |
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ah ha! running on beezlbufo fixed the problem, i can enable multiple layers.  |
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