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BlastedEarth

Joined: 05 Oct 2009 Posts: 243
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Posted: Wed Apr 09, 2014 4:27 pm Post subject: |
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Tested it, that is perfect! hahahaha
edit: eh... weird, still the same, first cast still doesn't do the revenge attack, but it happened once though... anyway it's alright for now hehe
edit: it did happen when I posted the first message ^_^
edit: it happened because the hero was attacked before the defensive stance was cast, so yeah it won't work during first turn eh |
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BlastedEarth

Joined: 05 Oct 2009 Posts: 243
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Posted: Tue Apr 22, 2014 9:53 am Post subject: |
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This is almost like the 3/4th setup only you can see the side of the buildings and there is a small convergence to some uniformly alligned vanishing points. I think it looks good but do you think it might be too weird? I'm thinking of using this setup for 'outside' scenes...
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Apr 23, 2014 8:13 am Post subject: |
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"Parallel/aligned vanishing points" is actually no vanishing point at all. It's like you're looking at the whole scene from an angle, and without vanishing points, I feel, looks less realistic. However it's similar to an isometric style in that there's a clear 3D positioning of objects in the scene.
You seem very intent on having some 3D effect. Well, my personal preference is against that style. Maybe because I can only remember seeing it used in games that had unimpressive graphics. But I think you need a second opinion here.
You can get 3D effects in other ways, like the background in this image:
 _________________ "It is so great it is insanely great." |
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Crown

Joined: 30 Oct 2008 Posts: 30
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Posted: Wed Apr 23, 2014 10:52 am Post subject: |
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I don't necessarily dislike 3D effects although I do agree that it does look fairly jarring. I think it would take a very consistent and well polished style to make it work. Also, this may be just me, but I find it odd to look at when you see the sides of buildings coming from the left side of the building. I would much rather see the mirror image where you see the depth on the right side of the building. If that makes any sense. |
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BlastedEarth

Joined: 05 Oct 2009 Posts: 243
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Posted: Wed Apr 23, 2014 6:30 pm Post subject: |
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@Tmc, which part of this picture do you mean... The pink sky and the mountains? Or the map itself with the house and the trees and paths?
@Crown: Interesting... Why do you prefer the mirror image? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Apr 23, 2014 7:00 pm Post subject: |
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Yes, I mean the sky and mountains. Actually I think there's something odd with that image, somehow the part that the top building is on doesn't look much higher than the rest. I think it's because the shading of the trees and bushes is the same everywhere, forming a flat area, whereas normally slopes will have different shading over their surface. There's not enough disconnect between the higher and lower ground. _________________ "It is so great it is insanely great." |
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BlastedEarth

Joined: 05 Oct 2009 Posts: 243
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Posted: Wed Apr 23, 2014 8:02 pm Post subject: |
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Oh those... I agree about the flatness in this image, it's not complete afterall but I was planning to improve the colors on that if I were to use it. Hmmm, I have made one room but It was built from the map maker out of single tiles. I thought that approach was much more economical. Is there a way to export an entire map made in ohr? Thanks |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Apr 23, 2014 11:03 pm Post subject: |
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Do you mean to export the map as an image, or to export a map so it can be reimported into the engine?
I've been meaning to add an option to export maps as .bmps. The easiest method is just to take a screenshot in the map editor or in-game. Hint, if you use a nightly and remove gfx_directx.dll before running game.exe or custom.exe, then you can resize the window to see more of the map (by dragging the bottom right corner), then take a screenshot. _________________ "It is so great it is insanely great." |
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BlastedEarth

Joined: 05 Oct 2009 Posts: 243
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Posted: Thu Apr 24, 2014 4:18 am Post subject: |
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TMC wrote: | Do you mean to export the map as an image, or to export a map so it can be reimported into the engine?
I've been meaning to add an option to export maps as .bmps. The easiest method is just to take a screenshot in the map editor or in-game. Hint, if you use a nightly and remove gfx_directx.dll before running game.exe or custom.exe, then you can resize the window to see more of the map (by dragging the bottom right corner), then take a screenshot. |
Hi, that's a neat hidden feature haha. Well, it would be nice too to export entire maps as bmps!
Here:
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Apr 27, 2014 1:48 am Post subject: |
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That's a very nice art style!
One thing I notice is the lack of shadows. Is everything going to be like that?
Window resizing is only hidden because it's in-progress. _________________ "It is so great it is insanely great." |
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