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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Mon Apr 12, 2004 4:00 pm Post subject: |
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We all want to be like Shadow... on the inside
Edit: Gah, I accidentally hit the post button. For what I was going to say, it's about the blades in the iterations... they seem like they're made of rubber. I'm not sure exactly how to fix that, however, but I'll look into it and PM whatever results of that, even if it IS just a steaming pile of <OMFG SENZ0R'D>  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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xaero me

Joined: 30 Dec 2003 Posts: 101 Location: somewheres
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Posted: Tue Apr 13, 2004 1:46 pm Post subject: |
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i just htink you should lose the shadow pon the walkabouts otherwise they are awesome graphics
________
Alfredo Ferrari specifications
Last edited by xaero on Thu Feb 03, 2011 8:05 am; edited 1 time in total |
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Sat Apr 17, 2004 5:59 pm Post subject: |
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I've told you before, and I'll tell you again...
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Your monsters are frikken awesome |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Wed Apr 21, 2004 4:33 am Post subject: |
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Pitch Black and OHR-Date are both different genres. So it's gonna be interesting to see how Shadowiii does on the traditional battle engine in the OHR with his game. Because I have reviewed a majority of his games and haven't seen a good display of the ATB gauge in his games. Good luck making another type of game. And as I told you in AIM, your review of Stop will be up for you about two days or so after the game is released. SO HURRY UP SO I CAN! I'm grounded and need good games to review! _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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