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How big is too big?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Nov 13, 2008 6:42 am    Post subject: Reply with quote

Pepsi Ranger wrote:
You'll have to show me how to do that next time you send me a playtest report. Will it make uploads/downloads easier/faster?


It's simple. Open the game in Custom, make sure that you are pointed at the main menu for safety, then rename working.tmp in the folder where custom.exe is to powerxe.rpgdir. Quit Custom (discard changes), and it should be so nice as to not even throw an error. Now put (backup) the original powerxe.rpg somewhere else, or you'll get 2 indistinguishable copies of the game in directory listings.

The download won't be any smaller. (Actually, if your archiver does not create "solid" zips, it would probably be bigger. Turn on this option if you use eg. 7-zip, Winrar, Winzip, it's an effective way to increase compression in general.)

However, the game will load immediately in Game instead of unlumping for ages, if there's no upgrading to be done. Loading time in Custom won't improve as the whole game is still copied when loading and saving.

Inferior Minion wrote:
Multiple Resource Support has already been implemented (although the wayt downloads are presented on the page needs a bit of touch-up).

As for the archive browser and custom, auto-generated downloads, while it's something I'd love to look into, it's definitely not going to make it into the initial release.


I guess putting everything on the side tab would work, and makes the download easiest to get at. As long as there's plenty of room for a large number of downloads, with descriptions and everything else (I was thinking of a separate tab). Will downloads have also have histories (allowing you to download previous versions?)
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Nov 13, 2008 10:13 am    Post subject: Reply with quote

The Mad Cacti wrote:

It's simple. Open the game in Custom, make sure that you are pointed at the main menu for safety, then rename working.tmp in the folder where custom.exe is to powerxe.rpgdir. Quit Custom (discard changes), and it should be so nice as to not even throw an error. Now put (backup) the original powerxe.rpg somewhere else, or you'll get 2 indistinguishable copies of the game in directory listings.


That is the HARD way.

Download http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-util.zip and unzip unlump.exe

Drag and drop powerxe.rpg onto unlump.exe and it will create powerxe.rpgdir in the same folder.

Move powerxe.rpg to some backup location.
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Inferior Minion
Metric Ruler



Joined: 03 Jan 2003
Posts: 741
Location: Santa Barbara, CA

PostPosted: Thu Nov 13, 2008 10:43 am    Post subject: Reply with quote

The Mad Cacti wrote:

Inferior Minion wrote:
Multiple Resource Support has already been implemented (although the wayt downloads are presented on the page needs a bit of touch-up).

As for the archive browser and custom, auto-generated downloads, while it's something I'd love to look into, it's definitely not going to make it into the initial release.


I guess putting everything on the side tab would work, and makes the download easiest to get at. As long as there's plenty of room for a large number of downloads, with descriptions and everything else (I was thinking of a separate tab). Will downloads have also have histories (allowing you to download previous versions?)


A separate Resources tab might be nice for displaying more information about each resource. Maybe I can allow the ability to tag one resource as the main download, which will always appear in the right side-bar, then display all other resources in a separate tab. I really feel there needs to be an easily accessible download available when the project page first loads.

Right now, all uploaded files, including screenshots, retain their history along with the description and title (been contemplating adding a Changes field which would allow you to designate changes without having to maintain the changelog in the description), and allow users to download/view all previous uploads. Download tracking will also take the revision number into consideration. I haven't, however, figured out how/where I want to display the revision history and other download statistics. A resources tab would certainly give me more than enough room to display these details.

~IM
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Thu Nov 13, 2008 6:37 pm    Post subject: Reply with quote

James Paige wrote:
Move powerxe.rpg to some backup location.

Would you really want to move the .rpg file and not the rpgdir folder to a backup location, or will custom not bother relumping it if you run it through again?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Nov 14, 2008 5:17 am    Post subject: Reply with quote

Sound good, IM.

James Paige wrote:
That is the HARD way.


Well... if that's hard, downloading a file is 'hard' (time consuming) too.

Uncommon wrote:
James Paige wrote:
Move powerxe.rpg to some backup location.

Would you really want to move the .rpg file and not the rpgdir folder to a backup location, or will custom not bother relumping it if you run it through again?


Unlumped RPG's stay unlumped when edited.
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