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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Aug 01, 2003 12:53 pm    Post subject: Reply with quote

The only difference being that, unlike normal heros, you can't walk over your fake hero. Which is dangerous because if you walk into a dead end you will be trapped!

Of course, you could turn npc obstalcles off with a plot scripting command, but then all the others npc's can too!
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Sat Aug 02, 2003 2:36 am    Post subject: Reply with quote

No, you just enable the NPC to be activated by being stepped on. Then you can pass over it.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Aug 02, 2003 3:02 am    Post subject: Reply with quote

Ummm... this might come a little late, but...

What is the point of this script? Not not just use heros? The only use I can think of is if you don't want the player to be able to see any heros but the first when I go to the menu..... which I see more as an imperfection in the script because you can tell that heros are fake... Raspberry!
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