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DemocraticAnarchist Sleep Deprived

Joined: 26 Apr 2003 Posts: 137 Location: :noitacoL
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Posted: Sat Nov 08, 2003 1:38 pm Post subject: Day time span |
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Just wondering, im doing a time script that does a night time thingy. It gradually goes dark, then back to light. Thing is, im not sure about times. Does 12 minutes for a town map, and 1 minute for the world map sound okay? _________________ What cruel person decided lisp should have an s in it? |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Sat Nov 08, 2003 2:09 pm Post subject: |
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1 minute sounds a little short. _________________ Locked
OHR Piano |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat Nov 08, 2003 2:15 pm Post subject: |
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Yeah, I'm doing at least twenty minutes of light, and twenty of dark for a town, and I'm not sure about world... 10 should be decent, if not a little short. |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Sat Nov 08, 2003 2:21 pm Post subject: |
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ten for town , five for world _________________ Moogle no longer owes prizes. |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Sun Nov 09, 2003 9:00 am Post subject: |
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24 minutes for a town, and 12 for a world should be handy enough to implement. _________________ ~PH
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sun Nov 09, 2003 12:34 pm Post subject: |
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You must remember Zelda: OOT only had about a minute and a half of day and a minute of night. _________________ But enough talk, have at you! |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Sun Nov 09, 2003 6:14 pm Post subject: |
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just remember to take into accound whether it's mandatory to have night and day... like in Zelda:OOT it was mandatory, with events happening at certain times of the day. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Hyperdrmr plotscripter/musician

Joined: 25 Oct 2003 Posts: 32 Location: behind a drumset/guitar/comp
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Posted: Sun Nov 09, 2003 6:47 pm Post subject: |
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or how about making the towns stay the same like in zelda the world changed but once in a town it stayed the same _________________ "i can see it in her eyes she acts just like a nurse to all the other guys"-Perfect Circle
http://gamingetc2.topcities.com/hyperdrmrpage.htm |
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DemocraticAnarchist Sleep Deprived

Joined: 26 Apr 2003 Posts: 137 Location: :noitacoL
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Posted: Mon Nov 10, 2003 12:12 pm Post subject: |
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Perhaps. Should i link it to time elapsed, or have something to do with the amount of steps taken? _________________ What cruel person decided lisp should have an s in it? |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Mon Nov 10, 2003 1:08 pm Post subject: |
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Time elapsed sounds better. |
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Kenji Murasame Shizuma

Joined: 06 Nov 2003 Posts: 103 Location: ON TO
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Posted: Sat Nov 15, 2003 7:59 am Post subject: |
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I think for the world map it should be steps taken. |
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