Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

make a maptile that keeps a pre-defined hero stuned
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP!
View previous topic :: View next topic  
Author Message
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Feb 26, 2005 8:39 am    Post subject: make a maptile that keeps a pre-defined hero stuned Reply with quote

I would like to make an mapitle that keeps you stunned. Does somene know if there is a way to do that ?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Feb 26, 2005 8:47 am    Post subject: Reply with quote

Explain what you want to happen exactly. What do you mean by "keeping a hero stunned"?
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Feb 27, 2005 9:12 am    Post subject: want I mean exactly Reply with quote

Ok! Here is what I would like to do. One my of heroes have been stunned during a battle (or poisonned) and they are still stunned (or poisonned ) when the battle ends. But as the battle ends stunn (and poison) effects stop.

I would like to end with this. If one my heroe have been poisonned, I want him to be poisonned untill I give him an antidote. (same for beeing stunned)

Is there a way to do that ?
As always thanks very much for the help!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Sun Feb 27, 2005 3:16 pm    Post subject: Reply with quote

No ; ; Status abnormalities don't carry over after a battle is finished. The only way you could do what you want to do is write your own battle system and status abnormalities with plotscripting and program it to carry over.
Back to top
View user's profile Send private message
Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Sun Feb 27, 2005 4:06 pm    Post subject: Reply with quote

well you could go and bother james a whole lot... but i'm sure he would greatly dislike that.

i always wondered about this topic myself but never actually took the time to go and find out for myself.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Wed Mar 02, 2005 1:51 am    Post subject: create my own battle system Reply with quote

I don't want to different to the battle to be very different. I would like to try to write my own battle system. Could somoene help me with status abnormalities ?

Thanks for the help!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Wed Mar 02, 2005 2:06 am    Post subject: Reply with quote

A custom battle system would probably be a bit beyond your skill. There's a sort of complex work around, but it wouldn't stun the right person. It'd just randomly stun a party member, and it'd take a lot of plotscripting and understanding of the battle system to get it do even that. I'd just advice skipping it.
Back to top
View user's profile Send private message Send e-mail AIM Address
phyrfox
Avid Player




Joined: 20 Feb 2005
Posts: 96
Location: New York, USA

PostPosted: Wed Mar 02, 2005 2:51 am    Post subject: Reply with quote

Sounds like I need to add an optional "permission" for that, then. So... when I get around to implementing battles, authors will be able to have this effect enabled. Note that older engines won't carry it over, but I'll upgrade the version number for the games that enable any "gameplay changing features." Any other suggestions?

~= phyrfox =~
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Wed Mar 02, 2005 7:22 am    Post subject: Reply with quote

When people talk about "custom battle engines," they mean via plotscripting. I'm not sure how you'd do one in an engine without extensive scripting.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Wed Mar 02, 2005 9:22 am    Post subject: Reply with quote

In battle and out of battle are two entirely different dimentions, man.

"How do I make a maptile to keep a predefined hero stunned?"
Pre define it? Set a hero as an integer, or something.

If you want a specific TILE to affect the heroes, try this. When a hero steps on the tile, make it suspend player control for a short time. Suspend player, wait, resume player. How long it suspends or "stuns" is entirely up to you. I think 60 ticks is one second... But I am not sure. Guys?

Code:

begin
Suspend player
wait(Xticks)
Resume player
end

_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Mystic




Joined: 26 Feb 2005
Posts: 16

PostPosted: Wed Mar 02, 2005 10:13 am    Post subject: Reply with quote

Actually, I think its somewhere around 10 ticks a second...
Back to top
View user's profile Send private message
Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Wed Mar 02, 2005 11:40 am    Post subject: Reply with quote

As the great James Paige has said numerous times before:

It depends on the computer.

(There... one more post and I'll... have another post?)
Back to top
View user's profile Send private message Visit poster's website
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Thu Mar 03, 2005 4:31 am    Post subject: make a specific attack that affects heroes out of battle Reply with quote

I don't want a specific maptile to affect the hero, what I need is 2 specific attacks one is called "stun" and the other one is called "poison" and they would affect my players out of battle such as an harm.

May be with tags
What do you guys think about that ?

The use of poison attack set tag poison on and if the tag poison is on the players make start and plotscript that make the maptile aviable to steel them life points as they are walking.

The problem is for stun. Because if my main hero is stunned no one will be able to walk. The player may think that the game has bugged ... expect if I make an maptile animation! What kind of maptile animation could show that the heroes are stunned ???

Every commands suggestions and pieces of advices are welcome!
Thanks in advance !
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Leo
The wizard of many faces...




Joined: 02 Nov 2004
Posts: 95
Location: Way far up north in Sweden...

PostPosted: Thu Mar 03, 2005 2:05 pm    Post subject: Reply with quote

I don't think it's possible to switch tags on/off inside battle...
_________________
"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
-Douglas Adams

Download Zander (Swedish)

or Zander (English)
Back to top
View user's profile Send private message Send e-mail
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Mar 05, 2005 3:09 am    Post subject: Can you see a way to see what I would like to do ? Reply with quote

Thanks again Leo !
Can you see a way to do what I would like to do using another method?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP! All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group