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Chaotix Has a fan!

Joined: 03 Oct 2006 Posts: 205 Location: That one place
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Posted: Thu May 31, 2007 12:57 pm Post subject: Wall map glitch? |
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When I hit the reset default passability button, it sets EVERY tile to a full, impassible wall. But defaults are NOT like that at all. Even the tiles that have no default passibility get a wall stuck to it.
How can I fix them? _________________ I drew my Icon!
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu May 31, 2007 9:55 pm Post subject: |
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Are you using a wip build? If so, what is the build date (eg. 20070505 shown at the bottom of custom's main screen)
And if you are, are you actively using layers on this map? _________________ "It is so great it is insanely great." |
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Chaotix Has a fan!

Joined: 03 Oct 2006 Posts: 205 Location: That one place
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Posted: Fri Jun 01, 2007 4:57 pm Post subject: |
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wip20070531 fb/sdl
It happens on any version I try it on. It only happens to this tileset. I even tried moving the tileset, and redoing the wall maps but it still happens. All other tilesets are fine though. _________________ I drew my Icon!
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Jun 02, 2007 1:09 am Post subject: |
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Weird. Could you attach your game file to this bug: '' . bug_title('304') . ''? You'll need to create a bugzilla account. Alternatively you could email me your game. _________________ "It is so great it is insanely great." |
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Chaotix Has a fan!

Joined: 03 Oct 2006 Posts: 205 Location: That one place
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Posted: Sat Jun 02, 2007 8:43 am Post subject: |
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i sent it.
Any one else think they could help? _________________ I drew my Icon!
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat Jun 02, 2007 2:19 pm Post subject: |
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You've already got the best man on the job. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Jun 03, 2007 5:05 am Post subject: |
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Ok, it's fixed. Thanks for your help. Wait for the nightly wip build of custom to be rebuilt (I'm not sure exactly what time of day that is) and redownload it.
Edit: Custom is sort of unstable right now, save your game before adding new maps. _________________ "It is so great it is insanely great." |
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Chaotix Has a fan!

Joined: 03 Oct 2006 Posts: 205 Location: That one place
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Posted: Sun Jun 03, 2007 1:30 pm Post subject: |
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Thanks alot.
What exactly was the problem?
How did you fix it? _________________ I drew my Icon!
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Jun 03, 2007 4:09 pm Post subject: |
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The problem was that the new default wallmapping code takes tiles in all 3 layers into account. Layers 1 and 2 are filled with tile 0 by default, which is never drawn, so it shouldn't count for walls either, but it did. Your tile 0 was impassible. _________________ "It is so great it is insanely great." |
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Chaotix Has a fan!

Joined: 03 Oct 2006 Posts: 205 Location: That one place
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Posted: Sun Jun 03, 2007 7:58 pm Post subject: |
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Really? Dang. I do understand though. Thanks alot again. _________________ I drew my Icon!
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