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Soule X




Joined: 13 Sep 2004
Posts: 131
Location: Indiana

PostPosted: Thu Jun 09, 2005 8:37 pm    Post subject: Quick Question. Reply with quote

Is there any way to show an attack animation without having the person being attacked shake? I know you can set "Attack Animation" to "Null" and the attacked won't move, but I'm trying to show a graphic and not have the person look like he's getting hurt.

I suspect this is impossible, but I figured I'd give it a shot and ask. Any help is appreciated.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Thu Jun 09, 2005 8:51 pm    Post subject: Reply with quote

As far as I know, it can't be done yet. Sad...

It could potentially be done; try requesting it in the programmer suggestion thread.
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Soule X




Joined: 13 Sep 2004
Posts: 131
Location: Indiana

PostPosted: Thu Jun 09, 2005 9:19 pm    Post subject: Reply with quote

Yeah, that's a good idea. Thanks.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Jun 18, 2005 3:11 pm    Post subject: Reply with quote

You could try using two enemies: one that is visible, but can't be targetted by the hero. And another that is invisible, on top of the first, and targetable by the hero, so you can't see it moving when hurt. Then make the first one die when the invisible one dies or whatever you're trying to do with them.
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Soule X




Joined: 13 Sep 2004
Posts: 131
Location: Indiana

PostPosted: Sat Jun 18, 2005 8:18 pm    Post subject: Reply with quote

That's a really good idea for the enemy side. I didn't think about that. But over 90 percent of the attacks I'm using are directed toward the player, so it still doesn't help me a lot.
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Thunder_falcon
The Thunderbirds got the name first...




Joined: 29 Nov 2004
Posts: 11
Location: Temporary salvation from the hell that is school

PostPosted: Tue Jun 28, 2005 4:30 pm    Post subject: Reply with quote

You could draw your hero 'hurt' sprite a few spaces more forward than the other ones, so that when you get hit the hero stays in place. But then, that would happen with all attacks used against it, which might not be a good thing.
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Soule X




Joined: 13 Sep 2004
Posts: 131
Location: Indiana

PostPosted: Tue Jun 28, 2005 11:18 pm    Post subject: Reply with quote

Well, when you get hit it moves your standing sprite back a little bit before showing the hurt sprite. Basically, it looks even worse if you do that. Raspberry!
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Charbile




Joined: 02 Apr 2005
Posts: 106
Location: Blythewood

PostPosted: Tue Jun 28, 2005 11:44 pm    Post subject: Reply with quote

I have found if you draw the attack graphics large enough, they will cover the target enough to where you can't really see the hurt animation, and barely notice the backward slide.

edit: if it helps, you can use the 'show attack name' bitset to have text appear over the hero without making the hero move.
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