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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Tue Jun 27, 2006 7:45 pm Post subject: Sound effects! |
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Just wanted to say thank you for implementing sound effects into the editor However, I tried to open it in custom-fb2-sdl and it crashed immediately
EDIT: I might've spoke too soon. It doesn't seem you can do anything with them yet, aside from importing and exporting. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Jun 27, 2006 8:15 pm Post subject: |
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from what I understood it works only with plotscripts now. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue Jun 27, 2006 8:32 pm Post subject: |
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SDL is pure evil. I highly unrecommend it, and ++recommend native.
And, yes. As of now, you can only use sound effects via plotscripting. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Tue Jun 27, 2006 11:46 pm Post subject: |
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duh, wait, whuts sdl |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Jun 28, 2006 8:25 am Post subject: |
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Valigarmander wrote: | duh, wait, whuts sdl |
SDL stands for Simple Directmedia Layer. it is a game library that I love and that Mike hates. The OHRRPGCE can optionally use it as a backend. It is not used by default on windows, but it is the only reliable sound backend for Linux.
Sound effect support with the SDL backend will not be working properly until I or someone else other than Mike finds time to fix it up :) |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Jun 28, 2006 9:44 am Post subject: |
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Thanks Mike. I didn't realize there was an entry posted up explaining sound effect usage.
I guess that explains why the SDL versions tend to play music more fluidly without problems eh? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Jun 28, 2006 10:44 am Post subject: |
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Onlyoneinall wrote: | Thanks Mike. I didn't realize there was an entry posted up explaining sound effect usage. |
When you posted, there wasn't. I wrote that article right after I posted.
Onlyoneinall wrote: | I guess that explains why the SDL versions tend to play music more fluidly without problems eh? |
I don't hate SDL per se. I hate the way it does things. It hides every little detail about everything, leaving us, the programmers, with very little control.
That said, the sound effects in SDL *should* work. I just looked over the code again, and it looks ok. However, why it doesn't work, I have no idea. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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