Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Sound effects

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Fri Aug 18, 2006 10:00 pm    Post subject: Sound effects Reply with quote

I don't know if I should post on at Bugzilla, so I figured I'd do it here, since there are no worries of whether I should or not here.

Could Mike or James possibly explain why the sound effects cease to work when newly imported since the nightly after the music failing to load on map version? I can't help but wonder if it has something to do with fixing that previous problem that could have made newly added sound effects cease to work.
EDIT: I don't know about previous nightlies, but the latest, 8/18 seems to have them working again (but attacks still won't play). See Bugzilla bug 231 for more info.

Also, I noticed the 8/18 nightly gives you the option of adding sound effects to attacks. Big grin x 50 But it doesn't work, even with sound effects previously loaded that work when played on the map. Is it just sitting there and not yet functional, or is this an issue along with the sound effects failing to work?
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Aug 19, 2006 4:24 pm    Post subject: Reply with quote

I can't even import sounds. I can get as far as choosing which file to import, but it just poots in my face at any point after that.

[edit] Plus, our custom titles just got whisked away. Again. They were nice while they lasted. *sigh*.
Back to top
View user's profile Send private message Send e-mail AIM Address
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sat Aug 19, 2006 5:53 pm    Post subject: Reply with quote

Twinhamster, make sure that the effects aren't on your desktop or something. The path to the sound fx should be simple, like c:\ohrrpgce\soundfx. try putting them in a folder in c:\ (ex - c:\sounds) and try it from there.
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Aug 19, 2006 6:09 pm    Post subject: Reply with quote

Ah Damn

Now the sound effect is in the game (discovered this ala unlump.exe)

but custom.exe constantly persists that the game is still unlumped after several "RECOVER IT"s, resulting in 48kb files named 'recovered#.bak'.

[edit] It's probably not doing anything because working.tmp is still existing. I'll just turn off the laptop and check in the morning.


Problem resolved. Thanks OOIA.
Back to top
View user's profile Send private message Send e-mail AIM Address
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sat Aug 19, 2006 7:10 pm    Post subject: Reply with quote

our custom titles are back yay

I don't use nightlies, but I suppose I should start.
Back to top
View user's profile Send private message Send e-mail
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Aug 21, 2006 9:05 am    Post subject: Reply with quote

Regarding overall sound problems. Sound effects are a wip feature. Expect them not to work yet.

I have currently tested the "Import Sound Effects" menu in CUSTOM. That is the ONLY place you should expect sound effects to work right now.

A plotscript interface for sound effects exists, but I have not tested it. I think Mike has tested it, but I will leave it up to him to say whether or not it works satisfactorily yet.

Onlyoneinall wrote:
Also, I noticed the 8/18 nightly gives you the option of adding sound effects to attacks. :D x 50 But it doesn't work, even with sound effects previously loaded that work when played on the map. Is it just sitting there and not yet functional, or is this an issue along with the sound effects failing to work?


Not yet functional. Just making room in the menu.

Onlyoneinall wrote:
Twinhamster, make sure that the effects aren't on your desktop or something. The path to the sound fx should be simple, like c:\ohrrpgce\soundfx. try putting them in a folder in c:\ (ex - c:\sounds) and try it from there.


You do not need to use short path names. I have been doing all my WAV import testing with the folder name:

Code:
C:\Documents and Settings\James Paige\My Documents\OHR Misc\wav
Back to top
View user's profile Send private message Send e-mail Visit poster's website
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Aug 21, 2006 9:35 am    Post subject: Reply with quote

Tip: Do not heavily edit your .wav's. I had 7 recordings, and each one (about 3 seconds each) came out to 10 mb each due to a noise reduction. Totalling a 73,000kb .rpg file.

[edit] Never mind. Editing is fine. I just saved the files as minute-long recordings.
Back to top
View user's profile Send private message Send e-mail AIM Address
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Mon Aug 21, 2006 6:50 pm    Post subject: Reply with quote

That's strange James. Long paths like that prevent me from being able to import music and wav (but not pictures), and it seems to be a common problem for others as well. Any plausable idea why some of us can't but you can?
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Aug 22, 2006 7:31 am    Post subject: Reply with quote

Onlyoneinall wrote:
That's strange James. Long paths like that prevent me from being able to import music and wav (but not pictures), and it seems to be a common problem for others as well. Any plausable idea why some of us can't but you can?


I don't know.

Are you using Windows XP or 98? (I have been testing with XP)

Give me an example of a long path that fails.

Does it fail with an error message? Does it let you try to import but fail silently? Does it not even let you browse?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Tue Aug 22, 2006 9:26 pm    Post subject: Reply with quote

C:\Documents and settings\owner. lee\desktop

It lets me browse, but when you try to import it, it automatically goes back to the import screen but the file is not imported.
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Aug 23, 2006 8:41 am    Post subject: Reply with quote

Onlyoneinall wrote:
C:\Documents and settings\owner. lee\desktop

It lets me browse, but when you try to import it, it automatically goes back to the import screen but the file is not imported.


Aha! You found a bug! It was assuming eveything after the first dot was the file extension, so instead of splitting the name up as C:\Documents and settings\owner. lee\desktop\sound.wav It was splitting it up as C:\Documents and settings\owner. lee\desktop\sound.wav

I have fixed it.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group