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		| msw188 
 
 
 
 Joined: 02 Jul 2003
 Posts: 1041
 
 
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				|  Posted: Tue Nov 21, 2006 8:16 pm    Post subject: Targetting bitsets? |   |  
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				| So I was thinking about a post I put in a bit ago about status changes, and decided to go back and look at some of our earlier suggestion threads, and came upon this: 
 8. Ability to have attacks target bitsets
 to which Mike Caron replied that he was sure that this was done.  Unfortunately, this was never done, and I am wondering if he had done it and never committed it (a travesty!) or perhaps a misunderstanding.  What I meant was a way to have attacks set certain bitsets on and off; at the time I was thinking of creating elemental weaknesses/strengths within battle.  Or has this indeed been implemented and I've just been too dumb to figure out how to use it?
 _________________
 My first completed OHR game, Tales of the New World:
 http://castleparadox.com/gamelist-display.php?game=161
 
 This website link is for my funk/rock band, Euphonic Brew:
 www.euphonicbrew.com
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		| TMC On the Verge of Insanity
 
 
 
 
 Joined: 05 Apr 2003
 Posts: 3240
 Location: Matakana
 
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				|  Posted: Thu Dec 07, 2006 4:52 am    Post subject: |   |  
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				| No, it hasn't been done yet, but I believe it is planned - it's pretty frequently requested. It's high in my perception of the list of battle features to add, but I rarely dabble in adding battle system features. _________________
 "It is so great it is insanely great."
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