TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Apr 02, 2007 9:58 am Post subject: How is spawn location determined? |
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Well, in one of my only boss battles, I feature a main boss with 3 helpers and a shield, making for a total of five enemies.
When the 3 helpers are defeated, the shield (which is untargetable by heroes) disappears.
While the shield exists, it adds a buttload of defense to the main boss, making it impossible to damage. However, whenever his allies are gone, the main boss will reset his defense and take some time to respawn them.
When they are respawned, I find that they are located in awkward positions.
For every time that I have tried this battle, they respawn in the same spots:
Ideal
Actual
So I was wondering if there was some way to, say, set the enemy's spawn position? |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Mon Apr 02, 2007 12:00 pm Post subject: |
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You need to set all the spare slots in the battle to the same spot (where the shield is) by setting them to the shield, moving the enemy to the spot, then deleting it. the engine likes to use those empty spots to spawn enemies, and if you do not define their position, it'll just spawn them wherever. |
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