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Ubersetzung is here!
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Sep 21, 2007 10:22 am    Post subject: Ubersetzung is here! Reply with quote

Release annoucement: 'News'
Quote:
Ubersetzung! ubersetzung! Cries from the mountaintops herald the the first stable release of the OHRRPGCE in over 13 months. Descend now upon the Downloads .page as do the birds of carrion upon the freshly deadened zebra! This release celebrates new music formats, sound effects, more new scripting features than you can shake a stick at, and a feisty pirate's-chest-full of other features and bugfixes, not to mention the blessing of Fenrir-Lunaris's pixelicious Vikings of Midgard as the official sample game. For the copiously complete list of changes, read: whatsnew.txt


There is a lot of work that needs to be done 'Improving the Wiki', so after you have downloaded ubersetzung, head over to the wiki, and update some documentation
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Artimus Bena
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Joined: 17 Aug 2004
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Location: Dreamland.

PostPosted: Fri Sep 21, 2007 10:52 am    Post subject: Reply with quote

Party On, Wayne.

Party On, Garth.
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Meatballsub
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Joined: 16 Jun 2003
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Location: Northwest Georgia

PostPosted: Fri Sep 21, 2007 10:58 am    Post subject: Reply with quote

Nice...so does this mean you will spend some more time on Wandering Hamster now? Razz
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Artimus Bena
Admiral




Joined: 17 Aug 2004
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Location: Dreamland.

PostPosted: Fri Sep 21, 2007 11:13 am    Post subject: Reply with quote

Pfft, are you kidding meatball? Have you SEEN the buglist?? Haha.
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
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Location: South Florida

PostPosted: Fri Sep 21, 2007 11:31 am    Post subject: Reply with quote

You forgot to update the whatsnew.txt--just to let you know.
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Meatballsub
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Joined: 16 Jun 2003
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PostPosted: Fri Sep 21, 2007 11:43 am    Post subject: Reply with quote

Yeah, it is a long shot, but i'm optimistic Happy
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Bob the Hamster
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Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Sep 21, 2007 12:10 pm    Post subject: Reply with quote

Meatballsub wrote:
Nice...so does this mean you will spend some more time on Wandering Hamster now? =D


I certainly plan to! ... but we shall see.

Pepsi Ranger wrote:
You forgot to update the whatsnew.txt--just to let you know.


Uh oh... I *definitely* remembered... but it seems to have reverted somehow, which probably means that one of my upgrade scripts is broken... Thanks for noticing.
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Blue Pixel
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Joined: 22 Apr 2005
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PostPosted: Fri Sep 21, 2007 7:15 pm    Post subject: Reply with quote

includes VoM? i hope new games dont start ripping his graphics =/
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
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PostPosted: Fri Sep 21, 2007 7:20 pm    Post subject: Reply with quote

the_dude257 wrote:
includes VoM? i hope new games dont start ripping his graphics =/

I may be forgetting a few details, but didn't Fenrir make it a point for newbies to rip graphics from VoM?
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




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PostPosted: Fri Sep 21, 2007 7:22 pm    Post subject: Reply with quote

TwinHamster wrote:
the_dude257 wrote:
includes VoM? i hope new games dont start ripping his graphics =/

I may be forgetting a few details, but didn't Fenrir make it a point for newbies to rip graphics from VoM?


he did? oh nevermind then. (w00t on release)
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RedMaverickZero
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PostPosted: Fri Sep 21, 2007 7:43 pm    Post subject: Reply with quote

I would certainly hope no one is planning on using his graphics to display all of their ohr talents. If anything, they should only rip them to kinda figure out how everything works and to visualize the style they might want to do.
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Bob the Hamster
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PostPosted: Fri Sep 21, 2007 8:21 pm    Post subject: Reply with quote

The theory is, that newbie games make with VoM grapics are better than newbie games made with ripped Final Fantasy sprites, or worse, npc_tag.rpg graphics.

This will of course present a challenge to the identity of the OHR community. We have always highly valued individually drawn graphics, and I hope that does not change. Ultimately I am hoping that VoM will function more as a teaching tool and less as a pre-made sprite library, and that by examining and editing VoM sprites users can learn the tricks of the trade in the venerable art of pixelation.
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Newbie_Power




Joined: 04 Sep 2006
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PostPosted: Fri Sep 21, 2007 8:57 pm    Post subject: Reply with quote

The way I see it, Vikings of Midgard is a pretty good game, so at minimum it'll act as an instant crash course of how good OHRRPGCE games can get, so even if it doesn't serve as a tutorial or graphics ripping needle bag, it'll at least make a player go, "Hm. Cool."
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RedMaverickZero
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PostPosted: Sat Sep 22, 2007 4:21 am    Post subject: Reply with quote

James Paige wrote:
The theory is, that newbie games make with VoM grapics are better than newbie games made with ripped Final Fantasy sprites, or worse, npc_tag.rpg graphics.

This will of course present a challenge to the identity of the OHR community. We have always highly valued individually drawn graphics, and I hope that does not change. Ultimately I am hoping that VoM will function more as a teaching tool and less as a pre-made sprite library, and that by examining and editing VoM sprites users can learn the tricks of the trade in the venerable art of pixelation.


That's exactly what I was getting at. There haven't been very many, but we have seen at least a couple in the past few years where someone uploads a game and it contains ripped graphics from other community games. I'd hate to see this happen again.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
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Location: Matakana

PostPosted: Sat Sep 22, 2007 4:56 am    Post subject: Reply with quote

Hooray! After 555 days of development (since Tirgoviste) we've finally released! But this drawn out release doesn't seem to have a very celebratory conclusion, as 7 months ago:

James Paige on February 15 2007 wrote:
I think we need a feature freeze for ubersetzung. We are so close to a stable release that I can almost taste it.


Most bugfixes in the dry intermediate occurred because of boredom/guilt. I was vehemently insisting for (nearly) years that someone who knew more about it should fix sound effect bugs.
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