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		| Newbie_Power 
 
 
  
 Joined: 04 Sep 2006
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				|  Posted: Tue Mar 16, 2010 6:03 pm    Post subject: It has stopped! |   |  
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				| This .gif is old 
 
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   TheGiz>	Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
 
 Last edited by Newbie_Power on Mon Sep 27, 2010 12:50 pm; edited 1 time in total
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		| Baconlabs PURPLE IS MANLY
 
 
 
  
 Joined: 15 Mar 2009
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 Location: Tennessee
 
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				|  Posted: Tue Mar 16, 2010 9:29 pm    Post subject: |   |  
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				| If memory serves me right, if an attack is delayed by some number of ticks and the player opens a menu, the attack will be completed once the delay is done no matter what. But, I don't think enemies can actively begin an attack while a menu's open. Right?
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		| Newbie_Power 
 
 
  
 Joined: 04 Sep 2006
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				|  Posted: Wed Mar 17, 2010 4:29 am    Post subject: |   |  
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				| Correct, and this is exactly what I don't want happening. 	  | Quote: |  	  | If memory serves me right, if an attack is delayed by some number of ticks and the player opens a menu, the attack will be completed once the delay is done no matter what.
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 Even setting attacks to have no delay this still happens.
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   TheGiz>	Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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		| JSH357 
 
 
  
 Joined: 02 Feb 2003
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				|  Posted: Wed Mar 17, 2010 4:57 am    Post subject: |   |  
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				| I agree with all of these points, and I can attest from watching a live tester who had never used the OHR before play my game that the battle system moves WAY TOO FAST for most ordinary human beings.  I think that having this feature work a little better would significantly improve the engine. |  | 
	
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		| Baconlabs PURPLE IS MANLY
 
 
 
  
 Joined: 15 Mar 2009
 Posts: 335
 Location: Tennessee
 
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				|  Posted: Wed Mar 17, 2010 7:30 am    Post subject: |   |  
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				|  	  | JSH357 wrote: |  	  | I can attest from watching a live tester who had never used the OHR before... that the battle system moves WAY TOO FAST for most ordinary human beings. | 
 Oh yeah. I got a friend of mine (who is ordinarily pretty good at RPGs, like the Mario & Luigi series) to try Vikings of Midgard about a year ago.
 He got his whole squad of four killed by the first enemy, a Drake.
 Now the sheer mention of "Vikings" gets him all riled up.
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		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
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 Location: Hamster Republic (Southern California Enclave)
 
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				|  Posted: Wed Mar 17, 2010 3:11 pm    Post subject: |   |  
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				| Although this is different from '' . bug_title('729') . '', I suspect that the root cause is the same. I think when I have implemented the fix described in '' . bug_title('804') . '' then the problem demonstrated in this screen shot will also be resolved. |  | 
	
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		| Newbie_Power 
 
 
  
 Joined: 04 Sep 2006
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				|  Posted: Mon Sep 27, 2010 12:26 pm    Post subject: |   |  
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				| The new bitset seems to have solved this problem as far as I know!  Thanks a bunch, James! 
 I'll keep on a lookout, still.
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   TheGiz>	Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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