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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Mar 16, 2010 6:03 pm    Post subject: It has stopped! Reply with quote

This .gif is old


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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?


Last edited by Newbie_Power on Mon Sep 27, 2010 12:50 pm; edited 1 time in total
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Tue Mar 16, 2010 9:29 pm    Post subject: Reply with quote

If memory serves me right, if an attack is delayed by some number of ticks and the player opens a menu, the attack will be completed once the delay is done no matter what.
But, I don't think enemies can actively begin an attack while a menu's open. Right?
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Wed Mar 17, 2010 4:29 am    Post subject: Reply with quote

Quote:

If memory serves me right, if an attack is delayed by some number of ticks and the player opens a menu, the attack will be completed once the delay is done no matter what.
Correct, and this is exactly what I don't want happening.

Even setting attacks to have no delay this still happens.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Wed Mar 17, 2010 4:57 am    Post subject: Reply with quote

I agree with all of these points, and I can attest from watching a live tester who had never used the OHR before play my game that the battle system moves WAY TOO FAST for most ordinary human beings. I think that having this feature work a little better would significantly improve the engine.
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Wed Mar 17, 2010 7:30 am    Post subject: Reply with quote

JSH357 wrote:
I can attest from watching a live tester who had never used the OHR before... that the battle system moves WAY TOO FAST for most ordinary human beings.

Oh yeah. I got a friend of mine (who is ordinarily pretty good at RPGs, like the Mario & Luigi series) to try Vikings of Midgard about a year ago.
He got his whole squad of four killed by the first enemy, a Drake.
Now the sheer mention of "Vikings" gets him all riled up.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Mar 17, 2010 3:11 pm    Post subject: Reply with quote

Although this is different from '' . bug_title('729') . '', I suspect that the root cause is the same. I think when I have implemented the fix described in '' . bug_title('804') . '' then the problem demonstrated in this screen shot will also be resolved.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Sep 27, 2010 12:26 pm    Post subject: Reply with quote

The new bitset seems to have solved this problem as far as I know! Thanks a bunch, James!

I'll keep on a lookout, still.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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