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Opening Menus

 
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gagekilmer
Ninja... nuff said




Joined: 09 Jan 2013
Posts: 53

PostPosted: Wed Feb 06, 2013 3:34 pm    Post subject: Opening Menus Reply with quote

So my game has three main characters, each with their own storyline and shops and to chose the shop I created a menu, which opens each shop individually
sort of like
Talk to NPC
MENU:
Store 1
Store 2
Store 3
Choose store, store opens.

basically how do I make a menu open upon activating an NPC
preferrably without plotscripting.

Also, I have a choice system (pick character) how do I make each of the different heroes start in a different location
ex hero 1 starts at map 1
hero 2 starts on map 7
and hero 3 starts on map 13?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Feb 06, 2013 3:45 pm    Post subject: Re: Opening Menus Reply with quote

gagekilmer wrote:
So my game has three main characters, each with their own storyline and shops and to chose the shop I created a menu, which opens each shop individually
sort of like
Talk to NPC
MENU:
Store 1
Store 2
Store 3
Choose store, store opens.

basically how do I make a menu open upon activating an NPC
preferrably without plotscripting.


You can attach a menu to a textbox, and attach the textbox to an NPC

gagekilmer wrote:

Also, I have a choice system (pick character) how do I make each of the different heroes start in a different location
ex hero 1 starts at map 1
hero 2 starts on map 7
and hero 3 starts on map 13?


This would probably be easiest with a plotscript, but you can also do it with hero tags and door-links.

Give each hero a tag that is turned on when they are in your party. After you have chosen the hero, let the player walk them through a door.

The door links can lead to different maps depending on which tags are turned on
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Feb 06, 2013 11:57 pm    Post subject: Reply with quote

You can also use the "Instantly use door #" textbox conditional (and three doors which the player can't otherwise reach) instead of having the player step on a door.
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