Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Confused about why this doesn't work...

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Wed Aug 27, 2003 5:41 am    Post subject: Confused about why this doesn't work... Reply with quote

Ok, I've added a "death" type attack to my game with the following settings...

Damage Settings:
Damage Math: Hit Points = 100% of current
Base Stat: Int (this shouldn't matter, right?)
Extra Damage%: 0
Aim Math: Never Misses (obviously, this'll change, I just wanted to make sure that I wasn't just missing when the attack messed up)
Extra Hits: 1
Delay Before Attack: 0

Target Settings:
Target Class: Enemy
Target Setting: Focus

Bitsets:
Death Damage (so it doesn't kill bosses)
Do Not Randomize

There's no chaining or anything funky like that involved, above is the gist of the attack. What I can't understand is, not only does it not work, but it doesn't display any damage or even the word miss, even though I explicitly set the bitset "do not show damage" off. I'm having the same problem with my "Black Hole" attack, which is exactly the same, but extra damage% is set to -1%. Does anyone have any idea what I'm doing wrong? Thanks.
Back to top
View user's profile Send private message
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Aug 27, 2003 6:27 am    Post subject: set to percentage damage math Reply with quote

the problem is that you have it set to 100%

That is an full-cure spell.

if you want and instant-death spell, you should be setting HP to 0%

I am not sure why it is ignoring the bitset for displaying damage-- unless maybe the target already had full live. full HP set to 100% of itself would result in no change.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group