Camdog
Joined: 08 Aug 2003 Posts: 606
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Posted: Wed Aug 27, 2003 5:41 am Post subject: Confused about why this doesn't work... |
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Ok, I've added a "death" type attack to my game with the following settings...
Damage Settings:
Damage Math: Hit Points = 100% of current
Base Stat: Int (this shouldn't matter, right?)
Extra Damage%: 0
Aim Math: Never Misses (obviously, this'll change, I just wanted to make sure that I wasn't just missing when the attack messed up)
Extra Hits: 1
Delay Before Attack: 0
Target Settings:
Target Class: Enemy
Target Setting: Focus
Bitsets:
Death Damage (so it doesn't kill bosses)
Do Not Randomize
There's no chaining or anything funky like that involved, above is the gist of the attack. What I can't understand is, not only does it not work, but it doesn't display any damage or even the word miss, even though I explicitly set the bitset "do not show damage" off. I'm having the same problem with my "Black Hole" attack, which is exactly the same, but extra damage% is set to -1%. Does anyone have any idea what I'm doing wrong? Thanks. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Aug 27, 2003 6:27 am Post subject: set to percentage damage math |
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the problem is that you have it set to 100%
That is an full-cure spell.
if you want and instant-death spell, you should be setting HP to 0%
I am not sure why it is ignoring the bitset for displaying damage-- unless maybe the target already had full live. full HP set to 100% of itself would result in no change. |
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