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DemocraticAnarchist Sleep Deprived

Joined: 26 Apr 2003 Posts: 137 Location: :noitacoL
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Posted: Sat Oct 11, 2003 8:59 am Post subject: Unlumping RPG files |
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Is it possible to unlump a RPG file, and take the .hss script for it, because i screwed something up that i was stupid enough not to back up. _________________ What cruel person decided lisp should have an s in it? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Oct 11, 2003 8:37 pm Post subject: |
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No, but you can take out the hsd file, which is your hs file under a new name.
If you will wait just another week or 2, I'll release my HS-to-HSS decompiler, which you can use to get your script back in this sort of situation...
Well, there gos the surprise. I better make this offical. _________________ "It is so great it is insanely great." |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Sun Oct 12, 2003 1:46 am Post subject: |
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sounds like a great surprise.
I would expect the *.hss will only contain the commands and not any comments after the #'s.
anyway, good luck. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sun Oct 12, 2003 12:41 pm Post subject: |
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Wee! |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sun Oct 12, 2003 12:52 pm Post subject: |
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Cacti - If taht works...it'll be fricken amazing. That was one update I REALLY wanted...the ability to export your plotscript code. That would be so useful...it would be amazing. Really amazing. Yeah. _________________ But enough talk, have at you! |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Sun Oct 12, 2003 7:54 pm Post subject: |
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If it works, that'll kick /\ss! |
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