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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Sep 19, 2007 1:28 pm Post subject: |
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Meatballsub wrote: | Has anybody played both versions and been able to tell a difference besides playtesters? I know the second version hasn't got many hits, maybe two or three. Just wondering how others feel about the changes I made to the game.
I have been pushing past Mage Tower a little bit each day. I just finished up a scene in the castle next to MT that will clear up a few things, as well as a scene with Harvey at the top of Mage Tower.
Here are some hero sprites i'm currently working with:
#1: New hero? Who could it be?
#2: Is this our gel obsessed protagonist, or another person?
#3: Could this be the makings of....an Attack Fish?
Stay tuned for more info  | I haven't downloaded the new version (waiting for the parts of the game past Mage Tower. Until then, it's Walthros and Banana Nabana I'm playing, heh).
Sounds like those heroes you're making are for a flashback portion of the game. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Thu Oct 04, 2007 8:49 am Post subject: Graphic Progression - Part Deux |
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After a few days away from anything to do with my game, I decided to start back. I've been working on a few more revisions instead of adding new content, but I think the changes that were made are for the better.
Old
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Old
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 _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Oct 04, 2007 9:44 am Post subject: |
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Definitely an improvement, though you might want to ditch the gradient pillow shading altogether at this point. I can't claim to be a true expert (the guys at can claim to be experts if you wish to have more professional (and heart breaking) criticism (well, you're better off than Bloodbade is, actually, because I made him post a thread there, heh.))
Anyway... Here's a simple edit I made to make it look a bit better, and I do mean simple.
All I did was replace some of the brightest colors in your tiles with the next darker shade, so they won't look nearly as shiny as you had them. Plus it helps the sprites look much better against the tiles.
Here's a more complex edit, "how do I give some of my tiles a more round shape?" All you have to do is learn how to dither, so that you can basically represent detail without actually having to use more colors, like I did here:
Ok, so maybe I did a crappy job, because your rocks are hard to shade. I'm sure you get the idea though. It also helps because dithering with random patterns can give stuff like rocks more rocky texture. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Oct 04, 2007 10:52 am Post subject: |
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*thumbs up* Yeah. That's awesome. Trees still need work, but other than that, it's great. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Oct 04, 2007 12:35 pm Post subject: |
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Just add another level of brightness to your stones and bricks, so that they look a little less bland.
And stop referring people to Wayofthepixel before they're ready, Newbie!
They were able to make me cry a little on the inside (;_;) |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Thu Oct 04, 2007 1:53 pm Post subject: |
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Thanks for the tips. It seems like even when I try to do something new, I always end up pillow shading it. I guess that is because that is what I am used to doing. I will break the habit eventually.
I don't think the people of pixelation would upset me. Honestly, it takes a lot more than somebody saying my pixel art sucks to get me pissed off. You have to start from somewhere. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Thu Oct 04, 2007 3:45 pm Post subject: |
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Newbie_Power wrote: | (well, you're better off than Bloodbade is, actually, because I made him post a thread there, heh.)) |
Haha, I love the way he is responding to the criticisms. If guys with skill like them told me to do certain things, I would just do it! Not be like "OKAY but I wanted criticismz only on the monkeys, NOT THE ENTIRE ZOO!!!1"
As for your screenies DB, they do indeed show good improvement, but I'd definitely work on the trees. Use reference material of real evergreens and try to shade it like that. This and Bloodblade's thread makes me want to go back and work on my own trees.  _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Oct 05, 2007 3:34 am Post subject: |
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Quote: | I don't think the people of pixelation would upset me. Honestly, it takes a lot more than somebody saying my pixel art sucks to get me pissed off. You have to start from somewhere. | Well, after lurking their forums for a while, my advice I would definitely have to give people going there is to refrain from posting portraits of any kind. Maptiles. Yes. Sprites. Definitely. Portraits. No. You'll really cry then. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Oct 05, 2007 9:01 am Post subject: |
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Very nice. I like that better than my trees. Still wondering about your dirt tiles though. Why is there grey in them? _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Oct 05, 2007 9:38 am Post subject: |
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I assume the one on the right is the new one? The style is great, but trunk is too thick.
Google "tree" and look at the image results. (Or go outside and look at some trees - gasp!) _________________
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