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Use the information given by hero by slot
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Thu Aug 16, 2007 9:06 am    Post subject: Reply with quote

I think "load from slot" hasn't been properly implemented yet. I remember there being some note in plotscr.hsd next to it. We advise you not use the command, it'll proabably fix that error.
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Bob the Hamster
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Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Aug 16, 2007 9:59 am    Post subject: Reply with quote

'' . bug_title('430') . ''
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Ysoft_Entertainment
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Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Fri Aug 17, 2007 8:15 pm    Post subject: Re: I posted the wrong script! Reply with quote

bis_senchi wrote:
Uncommon wrote
Quote:
Well, there's one problem for you. You've got Ami's checking Usagi's. Also, the fact that you use one variable for each hero could cause some problems
Thank you for the advice and for noticing it. Razz

Now that I'm looking at my post I realise that I didn't post the right load script Oookay... . I'm working on three distinct games and the scripts I should have posted are the following:
Code:

define script (10, new game, none)
define script (11, new game2, none)

#-------------------------------------------------------
script, new game, begin

suspend npcs
suspend player     
suspend box advance
play song (song:Bydlo Cart)
show backdrop (5) #e.g licenced by bob the hamster
wait (11)
show backdrop (8) #e.g in association with/ music from
wait (11)

fade screen out (63,63,63)   
#feel free to make a "fake movie" here to make appear the
#game title screen instead of a fade screen out

show backdrop (1) # E.g Crescent dream EX title screen
wait (35)
show text box (6) # text box with choices : new game/ continue
advance text box
wait (2)
fade screen in

resume box advance
resume player
resume npcs
set on keypress script (12) #allows you to leave the game as usual
end

#-------------------------------------------------------
#In this script you launch the second part of the intro

script, new game2, begin 
 
if (check tag (tag: new game)==ON) then, begin
suspend npcs
suspend player
fade screen out (0,0,0)
wait (2)
resume npcs
resume player
stop song
introduction
end #end of the first if check tag

if (check tag (tag: new game)==OFF) then, begin
suspend box advance
suspend npcs
suspend player
 
  if(saved game == 2) then, begin
    stop song
    resume box advance
    resume npcs
    resume player
    load from slot (1)  #ILLEGAL WAIT SUBSTATE HERE ILLEGAL WAIT SUBSTATE HERE
  end
 
   if(saved game << 2) then, begin
   show text box (6) # on fait reapparaître la text box
   stop song
   resume box advance
   resume npcs
   resume player
  end #end of the load menu 
 
end #end of the second if check tag

end# end of the plotscript
#-------------------------------------------------------
script, on keypress starting map, begin
script, save game, begin

save in slot (1)
suspend npcs
suspend player
suspend box advance

show text box (12)
advance text box
wait (15)
show text box (13)
advance text box
wait (15)
show text box (14)
advance text box
wait (15)
resume box advance

show text box (15)
wait for text box
resume player
resume npcs

end #end of the plotscript
#--------------------------------------------------------


I also included the save game script because I think that the bug came come from here (but I'm not sure). I also specified when the illegal wait substate #174 appears.

Feel free to ask more questions if there is something you don't understand.

As always thank you very much for your help and for answering so
quickly.


I will take this bug. Can you send me your gamefile with all the plotscripts and include files, also send me the save file too. email is yuriym19(at)hotmail.com

Edit: Ok, I have figured out the bug, and here is a quick workaround. Don't make your save points be Step-on activated npcs.
Never mind, that workaround doesn't help either.
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