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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Fri Oct 03, 2008 10:23 am Post subject: |
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Ah okay, well thanks, atleast I know that its not entirely impossible, darn it I should of asked if it was possible to make multiple text boxes appear before I spent a day making that script  |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Oct 03, 2008 4:44 pm Post subject: |
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You could use menus instead. Menu labels also support tags like ${V##}. You'll need to open and close all the menus with scripting. _________________ "It is so great it is insanely great." |
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Sat Oct 04, 2008 10:51 am Post subject: |
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Okay, heres a little tiny problem I'm having, and its involving this here little timer:
| Code: | plotscript, herbreset, begin
show text box (89)
wait for text box
setvariable (alarm, 0)
set timer (0, 300, 15, (setvariable (reset, 1)))
set timer (1, 300, 15, (run script by id (@convertherb)))
end |
it compiles fine, but in GAME, when I activate it the counter instantly goes down to 0, whats the problem? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Oct 04, 2008 11:54 am Post subject: |
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I think you want this instead:
| Code: | | set timer (1, 300, 15, @convertherb) |
You can't pass it an actual command like setvariable. You need to pass the plotscript id. _________________
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Sat Oct 04, 2008 12:14 pm Post subject: |
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| ah, thanks a lot! |
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