| View previous topic :: View next topic |
| Author |
Message |
Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Tue Feb 03, 2009 11:27 am Post subject: |
|
|
| The Mad Cacti wrote: | Custom strips characters like / from constant names when it generates .HSI files. Have a look.
I guess what it should really do is print a warning when it has to remove something. |
The only problem with that that I can see is that I would hate to have game authors removing special chars from their item names just because they thought the warning mattered for correct functioning of their scripts.... or just because the warning annoyed them |
|
| Back to top |
|
 |
TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
|
Posted: Tue Feb 03, 2009 9:55 pm Post subject: |
|
|
Hmm, I forgot about that. We could just print a note that some names were changed, and not flood the screen by printing them all out. _________________ "It is so great it is insanely great." |
|
| Back to top |
|
 |
Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
|
Posted: Wed Feb 04, 2009 7:12 am Post subject: |
|
|
| The script you are about to make is usable. Only the names have been changed to protect the players. |
|
| Back to top |
|
 |
|